Scriptname _00E_MQ11bGefangenerScript extends Actor Event OnLoad() _00E_BloodyFXShader.Play(self) ;/ If IsDead() == False playIdle(OffsetBoundStandingStart) EndIf /; EndEvent EffectShader Property _00E_BloodyFXShader Auto Idle Property OffsetBoundStandingStart Auto