Scriptname _00E_MQ12b_BallistaSpellME extends ActiveMagicEffect Event OnEffectStart(Actor akTarget, Actor akCaster) if akTarget == PlayerREF ParalyzeFxShader.Play(PlayerREF) Utility.Wait(0.5) ParalyzeFxShader.Stop(PlayerREF) Debug.SetGodMode(false) PlayerREF.Kill() EndIf EndEvent Actor Property PlayerREF Auto EffectShader Property ParalyzeFxShader Auto