Scriptname _00E_MQ13b_Functions extends Quest Conditional Import Utility int function _GetScriptVersion() Global return 1 endFunction Event OnUpdate() MQ13b_SC01_Arrival_01.ForceStart() EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function SetUpSC01() Weather.ReleaseOverride() Game.RequestAutoSave() FadeToBlackHoldIMOD.Apply() akLijam = _00E_MQ07a_YoungMageREF akKurmai = _00E_SC_KurmaiREF akYaela = _00E_MC_YaelaREF RegisterForSingleUpdate(2) Timescale.SetValue(0.1) _00E_TimeControl.SkipTimeToHour(7) PlayerREF.MoveTo(MQ13b_SC01_PlayerMarker) fYDifference = (MQ13b_StarshipREF002.GetPositionY()) - (MQ13b_SC01_StarshipPierMarker.GetPositionY()) _00E_MC_JesparREF.Enable() _00E_MC_CaliaREF.Enable() akLijam.Enable() akYaela.Enable() _00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit) _00E_MC_JesparREF.SetOutfit(_00E_MC_JesparOutfit) akYaela.MoveTo(MQ13b_SC01_YaelaMarker) akLijam.MoveTo(MQ13b_SC01_LijamMarker) akKurmai.MoveTo(MQ13b_SC01_KurmaiMarker) String facegen = "bUseFaceGenPreprocessedHeads:General" Utility.SetINIBool(facegen, False) Game.GetPlayer().QueueNiNodeUpdate() Utility.SetINIBool(facegen, True) GetRomance() SetCurrentStageID(10) MQ13b_StarshipREF002.TranslateToREF(MQ13b_SC01_StarshipPierMarker, 40.0) MQ13b_Starship_SteamREF.TranslateToREF(MQ13b_Starship_TranslateSteamREF, 40.0) MQ13b_Starship_SteamREF001.TranslateToREF(MQ13b_Starship_TranslateSteamREF001, 40.0) EndFunction Function PlayCreakSound() iCreakSound = AMBShipCreakDeck2DLP.Play(MQ13b_StarshipREF002) EndFunction Function GetRomance() If CaliaRomance.GetValueInt() == 1 akCompanionRomance = _00E_MC_CaliaREF akCompanionNoRomance = _00E_MC_JesparREF akCompanionRomance.MoveTo(MQ13b_SC01_CompanionMarker) akCompanionNoRomance.MoveTo(MQ13b_SC01_Companion02Marker) Elseif JesparRomance.GetValueInt() == 1 akCompanionRomance = _00E_MC_JesparREF akCompanionNoRomance = _00E_MC_CaliaREF akCompanionRomance.MoveTo(MQ13b_SC01_CompanionMarker) akCompanionNoRomance.MoveTo(MQ13b_SC01_Companion02Marker) Else If SympathyJespar.GetValueInt() > SympathyCalia.GetValueInt() bNoRomance = True akCompanionRomance = _00E_MC_JesparREF akCompanionNoRomance = _00E_MC_CaliaREF Else akCompanionRomance = _00E_MC_CaliaREF akCompanionNoRomance = _00E_MC_JesparREF Endif akCompanionRomance.MoveTo(MQ13b_SC01_OptionalCompanionMarker) akCompanionNoRomance.MoveTo(MQ13b_SC01_Companion02Marker) EndIf refAliasCompanionRomance.ForceRefTo(akCompanionRomance) refAliasCompanionNoRomance.ForceRefTo(akCompanionNoRomance) Return EndFunction Function FadeBack() Wait(1) FadeToBlackBackIMOD.ApplyCrossFade() FadeToBlackHoldIMOD.Remove() FadeToBlackBackIMOD.Apply() EndFunction Function CompanionRomanceFailsave() if akCompanionRomance.GetDistance(PlayerREF) >= 500 akCompanionRomance.MoveTo(PlayerREF) EndIf EndFunction Function KurmaiFailsave() _00E_SC_KurmaiREF.MoveTo(MQ13b_SC03_KurmaiKneelMarker) EndFunction Function PlayerFailsave() objPlayerMarker = PlayerREF.PlaceAtMe(XMarkerHeading) objPlayerMarker.SetPosition(PlayerREF.GetPositionX(), (PlayerREF.GetPositionY() - fYDifference), PlayerREF.GetPositionZ()) PlayerREF.TranslateToREF(objPlayerMarker, 20.0, 1.0) If !bNoRomance objCompanionMarker = akCompanionRomance.PlaceAtMe(XMarkerHeading) objCompanionMarker.SetPosition(akCompanionRomance.GetPositionX(), (akCompanionRomance.GetPositionY() - fYDifference), akCompanionRomance.GetPositionZ()) akCompanionRomance.TranslateToREF(objCompanionMarker, 20, 1.0) EndIf EndFunction Function ShipArrive() Sound.StopInstance(iCreakSound) _00E_MQ07a_YoungMageREF.StopTranslation() _00E_MC_YaelaREF.StopTranslation() _00E_SC_KurmaiREF.StopTranslation() akCompanionNoRomance.StopTranslation() akCompanionRomance.StopTranslation() EndFunction Function StartSC02() MQ13b_SC02_Arrival_02.ForceStart() EndFunction Function StartSC03() SetObjectiveDisplayed(1) MQ13b_SC03_WalkToCitadel.ForceStart() EndFunction Function AddExploreMusic() _00E_Music_Explore_Unique_Starcity.Add() EndFunction Function CompanionFailsave() ; This triggers if the player has closed in on Kurmai, but the companions haven't yet. Useful when they get stuck in the package. If akYaela.GetDistance(MQ13b_SC03_YaelaArrive) > 350 akYaela.MoveTo(MQ13b_SC03_DebugCompanionMarker) akLijam.MoveTo(MQ13b_SC03_DebugCompanionMarker) akCompanionRomance.MoveTo(MQ13b_SC03_DebugCompanionMarker) akCompanionNoRomance.MoveTo(MQ13b_SC03_DebugCompanionMarker) EndIf EndFunction Function StartSC04() _00E_MC_YaelaREF.SetActorValue("speedMult", 70) MQ13b_SC04_CitadelGate.ForceStart() EndFunction Function StartSC05() _00E_MC_YaelaREF.SetActorValue("speedMult", 100) MQ13b_SC05_SearchForSideEntrance.ForceStart() EndFunction Function StartSC06() _00E_Music_Explore_Unique_Starcity.Remove() FadeToBlackIMOD.Apply() FadeToBlackHoldIMOD.ApplyCrossFade(2.5) Wait(2.5) akLijam.MoveTo(MQ13b_SC06_Lijam) akKurmai.MoveTo(MQ13b_SC06_Kurmai) akYaela.MoveTo(MQ13b_SC06_Yaela) akCompanionRomance.MoveTo(MQ13b_SC06_Jespar) akCompanionNoRomance.MoveTo(MQ13b_SC06_Calia) PlayerREF.MoveTo(MQ13b_SC06_Player) FadeToBlackBackIMOD.ApplyCrossFade(2) MQ13b_SC06_ExpeditionPlanning.ForceStart() EndFunction Function StartSC07() MQ13b_SC03_DoorREF.Lock(False) akLijam.EvaluatePackage() akCompanionNoRomance.EvaluatePackage() _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_YaelaREF, True, 450, 200, 600) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_SC_KurmaiREF, True, 250, 250, 250) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(akCompanionRomance, True, 600, 700, 200) MQ13b_SC07_NexusTower_01.ForceStart() EndFunction Function DisableKurmai() akKurmai.MoveTo(MQ13b_SC07_KurmaiMoveMarker) EndFunction Function StartSC08() _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_YaelaREF, False) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_SC_KurmaiREF, False) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(akCompanionRomance, False) MQ13b_SC08_NexusTower_02.ForceStart() EndFunction Function SpawnCompanion() akCompanionRomance.MoveTo(MQ13b_SC08_CompanionSpawn) EndFunction Function SpawnYaela() akYaela.MoveTo(MQ13b_SC08_YaelaSpawn) EndFunction Function ShowFailedMessage(int iSpot) if iSpot == 1 bSpot01Searched = True _00E_MQ13b_SC08_Thought01.ShowAsHelpMessage("Thought01", 5, 5, 1) Else bSpot02Searched = True _00E_MQ13b_SC08_Thought02.ShowAsHelpMessage("Thought02", 5, 5, 1) EndIf EndFunction Function MoveElevator() objElevatorOrigin = MQ13b_SC08_ElevatorREF.PlaceAtMe(XMarkerHeading) MQ13b_SC08_ElevatorREF.TranslateToREF(MQ13b_SC08_ElevatorTranslateREF, 300.0) StartElevatorSound() EndFunction Function StartElevatorSound() DRSDwemerLiftOpenM.Play(MQ13b_SC08_ElevatorREF) Wait(1) iElevatorSound = OBJDwemerGearsMultipleLP.Play(MQ13b_SC08_ElevatorREF) EndFunction Function StopElevatorSound() Sound.StopInstance(iElevatorSound) DRSDwemerSmall01Open.Play(MQ13b_SC08_ElevatorREF) EndFunction Function MoveElevatorUP() Game.DisablePlayerControls() PlayerREF.TranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (PlayerREF.GetPositionZ() + 500.0), 0.0, 0.0, 0.0, 140.0) akYaela.TranslateTo(akYaela.GetPositionX(), akYaela.GetPositionY(), (akYaela.GetPositionZ() + 500.0), 0.0, 0.0, 0.0, 140.0) akCompanionRomance.TranslateTo(akCompanionRomance.GetPositionX(), akCompanionRomance.GetPositionY(), (akCompanionRomance.GetPositionZ() + 500.0), 0.0, 0.0, 0.0, 140.0) MQ13b_SC08_ElevatorREF.TranslateToREF(objElevatorOrigin, 140.0) StartElevatorSound() Wait(1) EndFunction Function FadeOutAndSC09() FadeToBlackIMOD.Apply() Wait(2) PlayerREF.MoveTo(MQ13b_SC09_PlayerStart) akYaela.MoveTo(MQ13b_SC09_YaelaStart) akCompanionRomance.MoveTo(MQ13b_SC09_CompanionStart) StopElevatorSound() Game.EnablePlayerControls() MQ13b_SC09_NexusTower_03.ForceStart() EndFunction Function ActivateStairs() MQ13b_SC09_HiddenStairs.PlayAnimation("down") _00E_TimeControl.SkipTimeToHour(8.75) EndFunction Function StartSC10() _00E_SilenceAbruptHighPriority.Add() akCompanionRomance.Enable() akCompanionRomance.MoveTo(PlayerREF) akYaela.Enable() akYaela.MoveTo(PlayerREF) _00E_TimeControl.SkipTimeToHour(10.50) MQ13b_SC10_NexusTower_04.ForceStart() EndFunction Function NexusElevatorDown() Game.DisablePlayerControls() PlayerREF.SetGhost(true) akYaela.PlayIdle(activateDoor) Wait(0.25) QSTAstrolabeButtonPressX.Play(akYaela) _00E_Music_Explore_Unique_Starcity.Remove() Wait(0.25) if akCompanionRomance == _00E_MC_JesparREF _00E_MQ14_SC10_JepsarUphN.Play(akCompanionRomance) Else _00E_MQ14_SC10_CaliaUphN.Play(akCompanionRomance) EndIf _00E_MQ13b_SC10_NexusFade.Apply() MQ13b_SC10_StarlingReliefREF002.SetPosition(1569.0, 8791.0, 20378.0) MQ13b_SC10_StarlingReliefREF002.SetAngle(0, 0, 326.2419) MQ13b_SC10_Relief_Shaft_01.SetPosition(1567.6582, 8788.8955, 21431.4785) MQ13b_SC10_ReliefTranslateToMarker.SetPosition(1545.6665, 8771.6738, 21343.3164) MQ13b_SC10_Relief_Shaft_01.SetAngle(0, 0, 270.0000) MQ13b_SC10_ReliefTranslateToMarker.SetAngle(0, 0, 326.2419) MQ13b_SC09_PlayerTranslateMarker = PlayerREF.PlaceAtMe(XMarkerHeading) MQ13b_SC09_PlayerTranslateMarker.SetPosition(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), 19873.0430) MQ13b_SC10_NexusLift002.TranslateToRef(MQ13b_SC10_TranslateMarker008, 600) PlayerREF.TranslateToREF(MQ13b_SC09_PlayerTranslateMarker, 600) MQ13b_SC10_NexusLift002.PlaceAtMe(FXdustDropMedExplosion) iNexusLiftSound = DRSStoneRotatingDiscLPM.Play(MQ13b_SC10_NexusLift002) bNexusLiftInMotion = True MQ13b_SC10_NexusLift002.KnockAreaEffect(1, 1024) akCompanionRomance.SetGhost(False) akYaela.SetGhost(False) akYaela.SetNoBleedoutRecovery(True) akCompanionRomance.SetNoBleedoutRecovery(True) akYaela.DamageActorValue("Health", 1000) akCompanionRomance.DamageActorValue("Health", 1000) MQ13b_SC11_ShutterREF.Enable() MQ13b_SC11_ShutterREF.TranslateToRef(MQ13b_SC11_ShutterREFMarker, 300.0, 300.0) Timescale.SetValue(10000) Game.ForceFirstPerson() Game.ShakeCamera(afStrength = 0.5, afDuration = 10) int iTimer = 1 While bNexusLiftInMotion && (GameHour.GetValue() <= 20) MQ13b_SC10_NexusLift002.PlaceAtMe(FXdustDropMedExplosion) iTimer -= 1 if GameHour.GetValue() >= 20 Timescale.SetValue(0.1) EndIf if iTimer == 0 _00E_MQ13b_SC10_NexusFade.ApplyCrossFade(0.5) EndIf Wait(0.5) EndWhile Timescale.SetValue(0.1) EndFunction Function NexusElevatorStop() akYaela.StopTranslation() akCompanionRomance.StopTranslation() PlayerREF.StopTranslation() MQ13b_SC11_ShutterREF.MoveTo(MQ13b_SC11_ShutterREFMarker) MQ13b_SC10_NexusLift002.TranslateToRef(MQ13b_SC10_TranslateMarker007, 600) MQ13b_SC10_NexusLift002.PlaceAtMe(FXdustDropMedExplosion) akYaela.SetGhost(True) akCompanionRomance.SetGhost(True) _00E_MQ13b_SC10_NexusFade.Apply() akYaela.SetNoBleedoutRecovery(False) akCompanionRomance.SetNoBleedoutRecovery(False) akYaela.RestoreActorValue("Health", 1000) akCompanionRomance.RestoreActorValue("Health", 1000) MQ13b_SC10_ImpactMarker002.PlayImpactEffect(FXDragonLandingImpactSet) Sound.StopInstance(iNexusLiftSound) Game.ShakeCamera(afStrength = 1) Game.EnablePlayerControls() _00E_MQ13b_SC10_NexusFadeHOLD.Apply() _00E_Func_AIWalk.PlayerAIWalkStop() PlayerREF.SetGhost(False) _00E_StaggerSelf.Cast(PlayerREF) bNexusLiftInMotion = False EndFunction Function BeginRotation() Wait(2) bReliefRotating = True float fReliefX = MQ13b_SC10_StarlingReliefREF002.GetPositionX() float fReliefY = MQ13b_SC10_StarlingReliefREF002.GetPositionY() float fReliefZ = MQ13b_SC10_StarlingReliefREF002.GetPositionZ() float fReliefAngleX = 0 float fReliefAngleY = 0 float fReliefAngleZ = MQ13b_SC10_StarlingReliefREF002.GetAngleZ() DRSStoneMagicLabyrinthianOpenM.Play(MQ13b_SC10_StarlingReliefREF002) Wait(1) iReliefRotationSound = DRSStoneRotatingDiscLPM.Play(MQ13b_SC10_StarlingReliefREF002) akYaela.EquipItem(Torch01Intense, true, true) MQ13b_SC10_StarlingReliefREF002.StartRotationLoop() EndFunction Function StopRotation() Sound.StopInstance(iReliefRotationSound) bReliefRotating = False EndFunction Function D05_CompanionFailsave() ; Failsave to ensure that the player's companion gets moved to ; the bottom of the nexus elevator (i.e., where the old reliefs ; are) if he/she isn't already there. if akCompanionRomance.GetDistance(akYaela) > 1000 akCompanionRomance.MoveTo(MQ13b_SC09_CompPitMarker015) endif EndFunction Function StartSC11() PlayerREF.AddItem(Torch01Intense, 1) PlayerREF.EquipItem(Torch01Intense) SetObjectiveDisplayed(20) MQ13b_SC11_PictureLinker002.Enable() _00E_PlayerFunctions.GetSoundControl().RemoveSilence() _00E_Music_Special_Zyklus_Loop.Add() MQ13b_SC11_NexusTower_05.ForceStart() EndFunction Function YaelaUnequipTorch() _00E_Music_Special_Zyklus_Loop.Remove() _00E_SilenceAbruptHighPriority.Add() akYaela.UnequipItem(Torch01Intense, true, true) Debug.SendAnimationEvent(akYaela, "IdleForceDefaultState") EndFunction Function SayLine(int iExplanationLine) If iExplanationLine != 4 iExplanationLineController = iExplanationLine akYaela.Say(MQ13b_D0_ExplanationTopicView) Else akCompanionRomance.Say(MQ13b_D0_ExplanationTopicView) EndIf EndFunction Function UpdateReliefCounter() iReliefCounter += 1 bCurrentlySpeaking = False EndFunction Function FinishUpAndStartMQ13c() _00E_EPHandler.GiveEP(__Config_RewardEXP) MQ13c.SetCurrentStageID(5) EndFunction ;===================================================================================== ; PROPERTY ;===================================================================================== ; TIMESCALE ZURÜCKSETZEN! ; MUSIC-Types REMOVEN! ; GOD MODE RUNTERSETZEN! int Property __Config_RewardEXP = 500 Auto bool Property bSpot01Searched Auto Conditional Hidden bool Property bSpot02Searched Auto Conditional Hidden bool Property bNexusLiftInMotion Auto Conditional Hidden bool Property bReliefRotating = True Auto Conditional Hidden bool Property bCurrentlySpeaking Auto Conditional Hidden bool Property bShipArrived Auto Conditional Hidden int Property iExplanationLineController Auto Conditional Hidden int Property iReliefCounter Auto Conditional Hidden float fYDifference int iCreakSound int iElevatorSound int iNexusLiftSound int iReliefRotationSound bool bNoRomance Actor Property akCompanionRomance Auto Hidden Actor Property akCompanionNoRomance Auto Hidden Actor akLijam Actor akYaela Actor akKurmai ObjectReference objPlayerMarker ObjectReference objCompanionMarker ObjectReference objElevatorOrigin ObjectReference objYaelaPitMarker ObjectReference objCompanionPitMarker Actor Property PlayerREF Auto Actor Property _00E_MC_JesparREF Auto Actor Property _00E_MC_CaliaREF Auto Actor Property _00E_SC_KurmaiREF Auto Actor Property _00E_MC_YaelaREF Auto Actor Property _00E_MQ07a_YoungMageREF Auto Quest Property MQ13c Auto ImpactDataSet Property FXDragonLandingImpactSet Auto MusicType Property _00E_Music_Explore_Unique_Starcity Auto MusicType Property _00E_Music_Special_Zyklus_Loop Auto MusicType Property _00E_SilenceAbruptHighPriority Auto Explosion Property FXdustDropMedExplosion Auto Light Property Torch01Intense Auto Spell Property _00E_StaggerSelf Auto Static Property XMarkerHeading Auto Sound Property AMBShipCreakDeck2DLP Auto Sound Property OBJDwemerGearsMultipleLP Auto Sound Property DRSDwemerLiftOpenM Auto Sound Property DRSDwemerSmall01Open Auto Sound Property DRSStoneRotatingDiscLPM Auto Sound Property DRSStoneMagicLabyrinthianOpenM Auto Sound Property QSTAstrolabeButtonPressX Auto Sound Property _00E_MQ14_SC10_JepsarUphN Auto Sound Property _00E_MQ14_SC10_CaliaUphN Auto Message Property _00E_MQ13b_SC08_Thought01 Auto Message Property _00E_MQ13b_SC08_Thought02 Auto ReferenceAlias Property refAliasCompanionRomance Auto ReferenceAlias Property refAliasCompanionNoRomance Auto _00E_MQ13b_SC01_StarshipSC Property MQ13b_StarshipREF002 Auto ObjectReference Property MQ13b_SC01_PlayerMarker Auto ObjectReference Property MQ13b_SC01_StarshipPierMarker Auto ObjectReference Property MQ13b_SC01_KurmaiMarker Auto ObjectReference Property MQ13b_SC01_CompanionMarker Auto ObjectReference Property MQ13b_SC01_LijamMarker Auto ObjectReference Property MQ13b_SC01_Companion02Marker Auto ObjectReference Property MQ13b_SC01_YaelaMarker Auto ObjectReference Property MQ13b_SC01_OptionalCompanionMarker Auto ObjectReference Property MQ13b_SC03_KurmaiKneelMarker Auto ObjectReference Property MQ13b_SC03_YaelaArrive Auto ObjectReference Property MQ13b_SC06_Lijam Auto ObjectReference Property MQ13b_SC06_Yaela Auto ObjectReference Property MQ13b_SC07_KurmaiMoveMarker Auto ObjectReference Property MQ13b_SC08_CompanionSpawn Auto ObjectReference Property MQ13b_SC08_YaelaSpawn Auto ObjectReference Property MQ13b_SC08_ElevatorREF Auto ObjectReference Property MQ13b_SC08_ElevatorTranslateREF Auto ObjectReference Property MQ13b_SC09_YaelaStart Auto ObjectReference Property MQ13b_SC09_CompanionStart Auto ObjectReference Property MQ13b_SC09_PlayerStart Auto ObjectReference Property MQ13b_SC09_HiddenStairs Auto ObjectReference Property MQ13b_SC10_NexusLift002 Auto ObjectReference Property MQ13b_SC10_TranslateMarker007 Auto ObjectReference Property MQ13b_SC10_TranslateMarker008 Auto _00E_MQ13b_SC10_ReliefRotationSC Property MQ13b_SC10_StarlingReliefREF002 Auto ObjectReference Property MQ13b_SC10_ImpactMarker002 Auto ObjectReference Property MQ13b_SC09_CompPitMarker015 Auto ObjectReference Property MQ13b_SC11_PictureLinker002 Auto ObjectReference Property MQ13b_SC03_DebugCompanionMarker Auto ObjectReference Property MQ13b_SC03_DoorREF Auto ObjectReference Property MQ13b_SC11_ShutterREF Auto ObjectReference Property MQ13b_SC11_ShutterREFMarker Auto _00E_MQ13b_SC10_ShaftSC Property MQ13b_SC10_Relief_Shaft_01 Auto ObjectReference Property MQ13b_SC09_PlayerTranslateMarker Auto Hidden ObjectReference Property MQ13b_SC10_ReliefTranslateToMarker Auto Hidden ObjectReference Property MQ13b_Starship_SteamREF Auto ObjectReference Property MQ13b_Starship_SteamREF001 Auto ObjectReference Property MQ13b_Starship_TranslateSteamREF Auto ObjectReference Property MQ13b_Starship_TranslateSteamREF001 Auto Topic Property MQ13b_D0_ExplanationTopicView Auto ObjectReference Property MQ13b_SC06_Jespar Auto ObjectReference Property MQ13b_SC06_Calia Auto ObjectReference Property MQ13b_SC06_Player Auto ObjectReference Property MQ13b_SC06_Kurmai Auto ImageSpaceModifier Property FadeToBlackIMOD Auto ImageSpaceModifier Property FadeToBlackHoldIMOD Auto ImageSpaceModifier Property FadeToBlackBackIMOD Auto ImageSpaceModifier Property _00E_MQ13b_SC10_NexusFade Auto ImageSpaceModifier Property _00E_MQ13b_SC10_NexusFadeHold Auto Idle Property activateDoor Auto Outfit Property _00E_MC_JesparOutfit Auto Outfit Property _00E_MC_Calia_Outfit Auto GlobalVariable Property CaliaRomance Auto GlobalVariable Property JesparRomance Auto GlobalVariable Property GameHour Auto GlobalVariable Property Timescale Auto GlobalVariable Property SympathyJespar Auto GlobalVariable Property SympathyCalia Auto Scene Property MQ13b_SC01_Arrival_01 Auto Scene Property MQ13b_SC02_Arrival_02 Auto Scene Property MQ13b_SC03_WalkToCitadel Auto Scene Property MQ13b_SC04_CitadelGate Auto Scene Property MQ13b_SC05_SearchForSideEntrance Auto Scene Property MQ13b_SC06_ExpeditionPlanning Auto Scene Property MQ13b_SC07_NexusTower_01 Auto Scene Property MQ13b_SC08_NexusTower_02 Auto Scene Property MQ13b_SC09_NexusTower_03 Auto Scene Property MQ13b_SC10_NexusTower_04 Auto Scene Property MQ13b_SC11_NexusTower_05 Auto