Scriptname _00E_MQ13b_SC10_ReliefRotationSC extends ObjectReference Import Utility ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function StartRotationLoop() if !bInit RotationMarker = Self.PlaceAtMe(XMarkerHeading, 1) bInit = True EndIf RotationMarker.SetAngle((fAngleX), (fAngleY), (Self.GetAngleZ() + 180)) Self.TranslateToREF(RotationMarker, RotationSpeedBase, RotationSpeedBase) EndFunction ;===================================================================================== ; EVENTS ;===================================================================================== Event OnInit() fPosX = Self.GetPositionX() fPosY = Self.GetPositionY() fPosZ = Self.GetPositionZ() fAngleX = Self.GetAngleX() fAngleY = Self.GetAngleY() fAngleZ = Self.GetAngleZ() RotationMarker = Self.PlaceAtMe(XMarkerHeading, 1) EndEvent Event OnTranslationAlmostComplete() If MQ13b.bReliefRotating == True StartRotationLoop() ElseIf iSlowDown == 0 Game.ShakeCamera() DRSStoneLabyrinthianOpenM.Play(Game.GetPlayer()) RotationMarker.SetPosition(1545.0, 8771.6738, 21343.3164) RotationMarker.SetAngle(0, 0, 326.2419) Self.PlayImpactEffect(FXDragonTakeoffImpactSet) Self.TranslateToREF(RotationMarker, 150.0, 150.0) iSlowDown = 1 ElseIf iSlowDown == 1 Self.TranslateToREF(RotationMarker, 100.0, 100.0) iSlowDown = 2 EndIf EndEvent Event OnTranslationComplete() if iSlowDown == 2 Game.ShakeCamera() Self.PlayImpactEffect(FXDragonTakeoffImpactSet) DRSStoneLabyrinthianCloseM.Play(Game.GetPlayer()) EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== float fPosX float fPosY float fPosZ float fAngleX float fAngleY float fAngleZ bool bInit int iSlowDown _00E_MQ13b_Functions Property MQ13b Auto ObjectReference RotationMarker Static Property XMarkerHeading Auto ImpactDataSet Property FXDragonTakeoffImpactSet Auto Sound Property DRSStoneLabyrinthianCloseM Auto Sound Property DRSStoneLabyrinthianOpenM Auto Float Property RotationSpeedBase = 125.0 Auto {The base speed the objects will rotate around with. Defaut: 25}