Scriptname _00E_MQ16_HighOnes_Echo_DeadSC extends actor ;===================================================================================== ; EVENTS ;===================================================================================== Event OnLoad() GhostRedFXShader.Play(Self) Self.SetAlpha(0.4) EndEvent Event OnDeath(Actor akKiller) _00E_HighOnesDisintegrate.Play(Self) Utility.Wait(3) _00E_MQ16_EchoScreamsM.Play(Self) Self.SetAlpha (0.0,True) EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function Reanimate() {Called on various occasions, mainly through _00E_MQ16_Functions} _00E_MQ16_ReanimateSelfRed.Cast(Self, Self) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== EffectShader Property GhostRedFXShader Auto EffectShader Property _00E_HighOnesDisintegrate Auto Sound Property _00E_MQ16_EchoScreamsM Auto Spell Property _00E_MQ16_ReanimateSelfRed Auto