Scriptname _00E_MQ17_Functions extends Quest Conditional Import Utility int function _GetScriptVersion() Global return 1 endFunction ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function SetUp() MQ06_CaliaPointChronikumMarkerDUPLICATE001.Disable() if MQ16.akCompanion == _00E_MC_CaliaREF MQ17_JesparFinalCompanion.SetValueInt(0) bIsCaliaCompanion = True Else MQ17_JesparFinalCompanion.SetValueInt(1) bIsCaliaCompanion = False EndIf if bIsCaliaCompanion akCompanion = _00E_MC_CaliaREF Else akCompanion = _00E_MC_JesparREF EndIf Companion.ForceRefTo(akCompanion) Game.DisablePlayerControls(true, true, true, true, true, true, true) Game.ForceFirstPerson() FadeToBlackHoldIMOD.Apply() PlayerREF.MoveTo(MQ17_SC01_PlayerWakeUpMarkerFailsave) PlayerREF.PlayIdle(TG05_Knockout) _00E_MC_VeiledWomanREF.Enable() _00E_MC_VeiledWomanREF.MoveTo(MQ17_SC01_VeiledWomanStartMarkerFailsave) _00E_MC_VeiledWomanREF.SetAlpha(0.9) MQ17_SC01_PlayerWakesUpSC.ForceStart() EndFunction Function VeiledWomanAppears() Wait(2) MAGRestorationFFFire.Play(PlayerREF) _00E_MC_VeiledWomanREF.SetAlpha(0.9) FadeToBlackHoldIMOD.Remove() _00E_MQ17_SC01_VeiledWomanFade.Apply() EndFunction Function FadeToBlack() FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.25) EndFunction Function WakeUp() _00E_MC_VeiledWomanREF.Disable() _00E_MC_TealorREF.Disable() MQ17_SC01_RailREF.Disable() MQ17_SC01_PortalDoorFailsave.Enable() iPortalSound = QSTSovengardePortalOn2DLPM.Play(MQ17_SC01_PortalDoorFailsave) _00E_MQ17_SC01_PlayerAwakeIMOD.ApplyCrossFade(afFadeDuration = 2.0) PlayerREF.PlayIdle(TG05_GetUp) PlayerREF.DamageActorValue("Health", (PlayerREF.GetActorValue("Health")*0.7)) Wait(2) MQ17_SC01_PortalDoorFailsave.PlayAnimation("playAnim02") Wait(2) Game.EnablePlayerControls() SetObjectiveDisplayed(5) EndFunction Function StartVision01() MQ17_SC01_PortalDoorFailsave.Enable() MQ17_SC01_PortalDoorFailsave.PlayAnimation("playAnim02") If MQ16_SC10_VisionActorREF.IsDisabled() MQ16_SC10_VisionActorREF.Enable() EndIf bIsVisionPlaying = True _00E_MQ16_VisionIMOD.Apply() _00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(MQ17_SC02_VisionsInvolvedList, emptyFormlist) MQ17_SC02_Vision_01_SC.ForceStart() MQ16_SC10_VisionActorREF.Say(MQ17_D01_VisionBranchTopic) EndFunction Function StartVision02() MQ17_SC01_PortalDoorFailsave.PlayAnimation("playAnim02") bIsVisionPlaying = True _00E_MQ16_VisionIMOD.Apply() Wait(0.1) _00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(MQ17_SC02_VisionsInvolvedList, emptyFormlist) MQ17_SC02_Vision_02_SC.ForceStart() If MQ16_SC10_VisionActorREF.IsDisabled() MQ16_SC10_VisionActorREF.Enable() EndIf MQ16_SC10_VisionActorREF.Say(MQ17_D01_VisionBranchTopic) EndFunction Function StartVision03() bIsVisionPlaying = True _00E_MQ16_VisionIMOD.Apply() _00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(MQ17_SC02_VisionsInvolvedList, emptyFormlist) Wait(0.25) MQ17_SC02_Vision_03_SC.ForceStart() If MQ16_SC10_VisionActorREF.IsDisabled() MQ16_SC10_VisionActorREF.Enable() EndIf MQ16_SC10_VisionActorREF.Say(MQ17_D01_VisionBranchTopic) EndFunction Function StopVision() _00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestopStop(MQ17_SC02_VisionsInvolvedList, emptyFormlist) Sound.StopInstance(iVisionIntenseSound) If MQ17_SC02_PyreanChroniclerREF.IsEnabled() MQ17_SC02_PyreanChroniclerREF.Disable() EndIf If MQ17_SC02_PyreanOfficerREF.IsEnabled() MQ17_SC02_PyreanOfficerREF.Disable() EndIf _00E_MQ16_VisionIMOD.Remove() MQ16_SC10_VisionActorREF.Disable() bIsVisionPlaying = False EndFunction Function TeleportPlayer() _00E_A2_Ghostwalk_TeleportDoneSound.Play(PlayerREF) PlayerREF.MoveTo(MQ17_SC02_PlayerStart) Game.ForceThirdPerson() Game.DisablePlayerControls() Game.ShakeCamera(afStrength = 0.2) Debug.SendAnimationEvent(PlayerREF, "IdleWebEnterInstant") TimeFadeOut01FXS.Stop(PlayerREF) TimeFadeIn01FXS.Play(PlayerREF) PlayerREF.setActorValue("Variable03", 5) Wait(0.5) PlayerREF.playidle(WebIdleExit) Wait(2) TimeFadeIn01FXS.Stop(PlayerREF) PlayerREF.SetActorValue("Variable03", 0) Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState") Game.EnablePlayerControls() EndFunction Function StartSC03() MQ17_SC02_BlackGuardianLightLinker.Enable() QSTAlduinDeathExplosionA.Play(MQ17_SC07_BlackGuardianVoice) int iTurnOnSound = _00E_AltIshmartepElectroShotSound.Play(MQ17_SC02_BlackGuardianLightLinker) Sound.SetInstanceVolume(iTurnOnSound, 5.0) MQ17_SC03_BlackGuardian_01.ForceStart() EndFunction Function BlackGuardianEngageDialogue() MQ17_SC07_BlackGuardianVoice.Activate(PlayerREF) Wait(3) If !(MQ17_SC07_BlackGuardianVoice.IsInDialogueWithPlayer()) MQ17_SC07_BlackGuardianVoice.Activate(PlayerREF) EndIf EndFunction Function StartExplanationVideo01() MQ17_SC03_BlackGuardian_01.Stop() If _00E_VideoSkip.GetValueInt() == 0 && EnderalFunctions.VideoSupport() FadeToBlackAndBackIMOD.apply() Utility.Wait(3.2) Game.PlayBink("MQ17BlackGuardian.bik", true) Wait(2) EndIf SetCurrentStageID(40) EndFunction Function StartSC04() MQ17_SC04_BlackGuardian_02.ForceStart() EndFunction Function StartExplanationVideo02() MQ17_SC04_BlackGuardian_02.Stop() Wait(1) SetCurrentStageID(50) EndFunction Function StartSC05() MQ17_SC05_BlackGuardian_03.ForceStart() EndFunction Function UnblockButton() MQ17_SC05_BlackGuardianButton.BlockActivation(False) EndFunction Function TrapPlayer() _00E_EquipControl.SheatheWeapon(PlayerREF) _00E_Func_AIWalk.PlayerAIWalk(False) Game.ForceThirdPerson() Game.DisablePlayerControls(True, True, True, True, True, True, True) MQ17_SC06_BlackGuardianTriesToTrapPlayer.ForceStart() EndFunction Function PlayTrappedFX() _00E_Music_Special_MQ17_BlackGuardian.remove() Game.EnablePlayerControls() Game.DisablePlayerControls(True, True, True, False, True, True, True) _00E_PlayerFunctions.GetSoundControl().RemoveSilence() _00E_Music_Combat_Epic.Add() QSTDA10Rumble.Play(PlayerREF) MQ17_SC06_AbsorbLightREF.Enable() MQ17_SC06_AbsorbLightREFPlayer.Enable() MQ17_SC06_BlackGuardianHeartREF.PlayGamebryoAnimation("AnimTrans01") MQ17_SC06_BlackGuardianHeartREF.PlayGamebryoAnimation("AnimIdle02") AbsorbCastVFX01.Play(MQ17_SC06_BlackGuardianHeartREF, akFacingObject = PlayerREF) AbsorbTargetVFX01Orange.Play(PlayerREF, akFacingObject = MQ17_SC06_BlackGuardianHeartREF) MQ17_SC06_PillarREF.playAnimation("playanim01") Wait(1) iHeartActiveSound = QSTUstengravRumble2DLPM.Play(MQ17_SC06_BlackGuardianHeartREF) iHeartActiveSound02 = QSTDA02ShrineActivateLPMM.Play(PlayerREF) Sound.SetInstanceVolume(iHeartActiveSound, 5.0) Sound.SetInstanceVolume(iHeartActiveSound02, 5.0) _00E_MQ17_SC06_TransformConsciousnessIMOD.Apply() EndFunction Function TogglePostCamera() MQ17_SC06_CameraREF.Enable() MQ17_SC06_CameraREF.MoveTo(PlayerREF) Game.SetCameraTarget(MQ17_SC06_CameraREF) MQ17_SC06_CameraREF.SetPlayerControls(False) MQ17_SC06_CameraREF.EnableAI(False) MQ17_SC06_CameraREF.EnableAI(True) MQ17_SC06_CameraREF.SetAllowFlying(True) Game.ForceThirdPerson() Wait(3) MQ17_SC06_CameraREF.TranslateToREF(MQ17_SC06_CameraPos, 500.0, 500.0) EndFunction Function CompanionCastSpell() JesparNoCombatComments.SetValueInt(1) _00E_MQ17_SC06_FlamingArrowSP.Cast(akCompanion, MQ17_SC06_FalmerKeys) EndFunction Function SpawnCompanion() akCompanion.AddItem(_00E_MQ11a_SC12_FireArrows, 5) akCompanion.AddItem(_02E_11Eichenbogen, 1) akCompanion.EquipItem(_02E_11Eichenbogen, True) akCompanion.EquipItem(_00E_MQ11a_SC12_FireArrows, True) If akCompanion.IsDisabled() akCompanion.Enable() EndIf akCompanion.MoveTo(MQ17_SC06_CompanionSpawnMarker) EndFunction Function ExplodeButton() _00E_MQ17_BlackGuardianScreamsM.Play(MQ17_SC06_BlackGuardianHeartREF) _00E_MQ17_SC06_TransformConsciousnessIMOD.Remove() _00E_MQ17_SC06_FireArrowImpactIMOD.Apply() Game.DisablePlayerControls() Game.ShakeCamera() NPCDwarvenCenturionDeathM.Play(MQ17_SC06_BlackGuardianHeartREF) Game.SetCameraTarget(PlayerREF) MAGShockExpImod.ApplyCrossFade(afFadeDuration = 0.1) _00E_MQ17_SC06_TransformConsciousnessIMOD.Remove() MQ17_SC06_CameraREF.SetPlayerControls(False) _00E_MQ17_SC06_FireArrowImpactIMOD.Apply() PlayerREF.MoveTo(MQ17_SC06_PillarExitMarker) Wait(0.25) Debug.SendAnimationEvent(PlayerREF, "IdleWebEnterInstant") MQ17_SC02_BlackGuardianLightLinker.Disable() MQ17_SC06_AbsorbLightREF.Disable() MQ17_SC06_AbsorbLightREFPlayer.Disable() MQ17_SC05_BlackGuardianButton.PlaceAtMe(ExplosionRuneShock02) MQ17_SC06_BlackGuardianHeartREF.PlaceAtMe(ExplosionRuneShock02) Sound.StopInstance(iHeartActiveSound) Sound.StopInstance(iHeartActiveSound02) AbsorbCastVFX01.Stop(MQ17_SC06_BlackGuardianHeartREF) AbsorbTargetVFX01Orange.Stop(PlayerREF) Wait(0.25) PlayerREF.playidle(WebIdleExit) Wait(0.25) Game.ShakeCamera(afStrength = 0.25) PlayerREF.PlaceAtMe(_00E_FXDustExplosionSmaller) Wait(1) MQ17_SC06_CameraREF.Disable() Game.EnablePlayerControls() _00E_CameraControl.UnlockVanityCamera() _00E_Func_AIWalk.PlayerAIWalkStop() Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState") EndFunction Function StartFight() if MQ17_SC07_BlackGuardianVoice.IsDisabled() MQ17_SC07_BlackGuardianVoice.Enable() EndIf Game.SetHudCartMode(False) MQ17_Generator_Left_REF003.SetMotionType(4) MQ17_Generator_Right_REF003.SetMotionType(4) _00E_EquipControl.SheatheWeapon(akCompanion) akCompanion.UnequipItem(_02E_11Eichenbogen) akCompanion.RemoveItem(_02E_11Eichenbogen) akCompanion.RemoveItem(_00E_MQ11a_SC12_FireArrows) ; SE: Prevents NPC from using only fists akCompanion.ResetInventory() MQ17_SC07_BlackGuardianFight.ForceStart() CompanionIsTalking.SetValueInt(0) MAGFireExpertHitImod.Apply() MQ16_SC07_FightLinker.Enable() MQ17_SC06_AbsorbLightREF.Enable() Game.ShakeCamera(afStrength = 1.0) akCompanion.KnockAreaEffect(1, 512) ;_00E_MAGFXFireOilIgniteLow.Play(MQ17_SC07_Fire_001) ;_00E_MAGFXFireOilIgniteLow.Play(MQ17_SC07_Fire_002) MQ17_SC06_BlackGuardianHeartREF.PlaceAtMe(_00E_A2_StarlingdummyDetExp) MQ17_SC07_Fire_001.PlaceAtMe(_00E_A2_StarlingdummyDetExp) MQ17_SC07_Fire_002.PlaceAtMe(_00E_A2_StarlingdummyDetExp) MQ17_SC02_BlackGuardianLightLinker.Enable() FXExplosionFirestormNearM.Play(PlayerREF) EndFunction Function BeginFight() CompanionIsTalking.SetValueInt(0) MQ17_CombatControllerREF.InitializeFight() _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(akCompanion, True, 750, 800, 300) EndFunction Function DestroyBlackGuardian() MQ17_CombatControllerREF.KillAllLemmings() MQ17_SC07_BlackGuardianVoice.Say(MQ17_D04_FinalFightScream) Game.RequestAutoSave() Wait(1) _00E_MQ17_SC08_BlackGuardianCollapseIMOD.Apply() int iShockSound = MAGShockFFFireM.Play(MQ17_SC08_SoundMarker) Sound.SetInstanceVolume(iShockSound, 5.0) MQ17_SC06_BlackGuardianHeartREF.PlaceAtMe(ExplosionRuneShock02) Game.ShakeCamera(afStrength = 0.75) Wait(2) MQ17_SC06_BlackGuardianHeartREF.PlaceAtMe(DA16SkullAreaExplosion) MQ17_SC06_BlackGuardianHeartREF.PlayAnimation("playAnim02") _00E_MQ13c_TurretChargeSoundM.Play(MQ17_SC07_BlackGuardianVoice) Game.ShakeCamera(afStrength = 0.5, afDuration = 2.0) Wait(2) Game.ShakeCamera(afStrength = 0.1) MQ17_SC06_BlackGuardianHeartREF.Disable() MQ17_SC08_Death_Right_001.PlaceAtMe(_00E_FireballExpSmallHarmless) MQ17_SC08_Death_Left_001.PlaceAtMe(_00E_FireballExpSmallHarmless) if MQ17_BlackGuardianIsTalking.GetValueInt() == 1 MQ17_BlackGuardianIsTalking.SetValueInt(0) EndIf Wait(0.3) Game.ShakeCamera(afStrength = 0.25) MQ17_SC08_Death_Right_002.PlaceAtMe(_00E_FireballExpSmallHarmless) MQ17_SC08_Death_Left_002.PlaceAtMe(_00E_FireballExpSmallHarmless) Wait(0.3) Game.ShakeCamera(afStrength = 0.5) MQ17_SC08_Death_Right_003.PlaceAtMe(_00E_FireballExpSmallHarmless) MQ17_SC08_Death_Left_003.PlaceAtMe(_00E_FireballExpSmallHarmless) Wait(0.3) Game.ShakeCamera(afStrength = 0.75) MQ17_SC08_Death_Right_004.PlaceAtMe(_00E_FireballExpSmallHarmless) MQ17_SC08_Death_Left_004.PlaceAtMe(_00E_FireballExpSmallHarmless) Wait(0.3) alduinExplosionFlashImod.ApplyCrossFade(afFadeDuration = 0.1) FXExplosionCatapultNearM.Play(MQ17_SC08_SoundMarker) Game.ShakeCamera(afStrength = 1.0) MAGFireExpertHitImod.Apply() MQ17_SC08_LightRefREF.Enable() MQ17_SC07_BlackGuardianJaw_Cast001.PlaceAtMe(_00E_FireballExpSmallHarmless) MQ17_SC08_Death_Chest.PlaceAtMe(_00E_A2_StarlingdummyDetExp) MQ17_SC08_Death_Chest.PlaceAtMe(_00E_HarmlessFireExplosion) TRPDwemerPistonOutM.Play(MQ17_SC08_SoundMarker) ObjectReference jawHavok = MQ17_SC07_BlackGuardianJaw_REF002.PlaceAtMe(_00E_MQ17_BlackGuardianJaw) if jawHavok != None jawHavok.SetScale(2) EndIf MQ17_SC07_BlackGuardianJaw_REF002.Disable() MQ17_SC07_FireFXREF003.Disable() MQ17_SC07_MouthLightREF001.Disable() akCompanion.KnockAreaEffect(1, 2048) MQ17_SC06_AbsorbLightREF.Disable() MQ17_SC02_BlackGuardianLightLinker.Disable() Wait(0.75) MQ17_SC08_DeathSmoke.Enable() SetCurrentStageID(90) SetObjectiveDisplayed(18) _00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(akCompanion, False) Steam.UnlockAchievement("END_BLACK_GUARDIAN_01") EndFunction Function HeadacheCompanion() _00E_HorrorPulseFarSingleM.Play(akCompanion) _00E_Purge_ShaderFX.Play(akCompanion) Wait(2) _00E_Purge_ShaderFX.Stop(akCompanion) EndFunction Function StartSC08() _00E_SilenceAbruptHighPriority.Add() FadeToBlackImod.Apply() Wait(2) FadeToBlackHoldImod.ApplyCrossFade(afFadeDuration = 1.0) If PlayerREF.GetEquippedShield() != None PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true) EndIf PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true) Utility.Wait(0.1) PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true) Wait(1) akCompanion.MoveTo(MQ17_SC08_CompanionMarker) PlayerREF.MoveTo(MQ17_SC08_PlayerMarker01) MQ17_EntranceDoorREF.BlockActivation(True) Game.DisablePlayerControls() MQ17_SC08_PreCleansing.ForceStart() FadeToBlackBackImod.ApplyCrossFade(afFadeDuration = 1.0) Game.RequestAutoSave() SetObjectiveCompleted(18) EndFunction Function PlayKiss() _00E_EquipControl.SheatheWeapon(PlayerREF) PlayerREF.UnequipItem(PlayerREF.GetEquippedShield()) _FS_TheriantrophistControlQuest.TransformBackIfTransformed() if akCompanion == _00E_MC_JesparREF Debug.ToggleMenus() Debug.ToggleCollisions() AudioCategoryMAG.SetVolume(0.7) AudioCategorySFX.SetVolume(0.7) Game.SetPlayerAIDriven(True) Game.DisablePlayerControls(true, true, true, false, true, true, true, true) Game.ForceThirdPerson() Utility.Wait(0.5) If PlayerREF.GetActorBase().GetSex() == 0 PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_MaleMale, _00E_MC_JesparREF) Else _00E_MC_JesparREF.PlayIdleWithTarget(pa_Idle_Kiss_MaleFemale, PlayerREF) EndIf Utility.Wait(0.5) PlayerREF.SetUnconscious(True) _00E_MC_JesparREF.SetUnconscious(True) PlayerREF.AddSpell(_00E_Game_abSlowTime, false) Else AudioCategoryMAG.SetVolume(0.7) AudioCategorySFX.SetVolume(0.7) Debug.ToggleMenus() Debug.ToggleCollisions() _00E_CameraControl.LockVanityCamera() Game.SetPlayerAIDriven(True) Game.DisablePlayerControls(true, true, true, false, true, true, true, true) Game.ForceThirdPerson() Utility.Wait(0.5) If PlayerREF.GetActorBase().GetSex() == 0 PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleMale, _00E_MC_CaliaREF) Else PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleFemale, _00E_MC_CaliaREF) EndIf Utility.Wait(0.5) PlayerREF.SetUnconscious(True) _00E_MC_CaliaREF.SetUnconscious(True) PlayerREF.AddSpell(_00E_Game_abSlowTime, false) EndIf Wait(8) FadeToBlackImod.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) Wait(1) EndFunction Function EndKiss() AudioCategoryMAG.SetVolume(1.0) AudioCategorySFX.SetVolume(1.0) PlayerREF.RemoveSpell(_00E_Game_abSlowTime) _00E_Func_AIWalk.PlayerAIWalkStop() akCompanion.SetUnconscious(False) PlayerREF.SetUnconscious(False) Debug.ToggleMenus() Debug.ToggleCollisions() ; GameHour.SetValue(13.0) _00E_CameraControl.UnlockVanityCamera() _00E_Func_RefreshFace.RefreshFace() EndFunction Function FadeOutNormal() FadeToBlackImod.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) Wait(1) _00E_SilenceAbruptHighPriority.Add() EndFunction Function StartSC09() Self.CompleteAllObjectives() akCompanion.MoveTo(_00E_NPCDumpMarker) If akCompanion.GetParentCell() == PlayerREF.GetParentCell() akCompanion.MoveTo(MQ17_SC06_PillarExitMarker) EndIf MQ14_SC04_SmokeREF.Disable() DisableAllNPCs() int iIndex = MQ17_KeepersToDisable.GetSize() - 1 while iIndex >= 0 ObjectReference akActorToDisable = MQ17_KeepersToDisable.GetAt(iIndex) as ObjectReference akActorToDisable.Disable() iIndex -= 1 endwhile BlockAllDoors() If LeuchtfeuerSwitcher.IsDisabled() LeuchtfeuerSwitcher.Enable() EndIf If MQ14_SC04_BarrierREF.IsEnabled() MQ14_SC04_BarrierREF.Disable() EndIf MQ12a_SC3_BlackStone03.Enable() MQ12a_SC1_BlackStone01.Enable() MQ12a_SC1_BlackStone02.Enable() If akCompanion == _00E_MC_CaliaREF MQ17_SC09_CapsuleActivatorREF_Calia.Enable() _00E_MC_Jespar_Purge_REF.Enable() _00E_MC_Calia_Purge_REF.Disable() InjuredCompanion.ForceRefTo(_00E_MC_Jespar_Purge_REF) Else MQ17_SC09_CapsuleActivatorREF_Jespar.Enable() _00E_MC_Calia_Purge_REF.Enable() _00E_MC_Jespar_Purge_REF.Disable() InjuredCompanion.ForceRefTo(_00E_MC_Calia_Purge_REF) EndIf If MQ13b_Capsule_Chronikum_REF.IsDisabled() MQ13b_Capsule_Chronikum_REF.Enable() EndIf SuntempleWeatherControlTGBXREF.Disable() MQ12b_SC14_HarborGuardREF.Disable() MQ17_SC10_ChronikumPurge.Enable() MQ17_SC09_PurgeLightREF.Enable() MQ14_SC01_SuntempleDoorREF.SetOpen(True) MQ14_SC01_SuntempleDoorREF.BlockActivation(True) MQ15_SC02_EldritchBarrierREF.Disable() MQ17_SC09_Glow.Disable() Timescale.SetValue(0.001) _00E_TimeControl.SkipTimeToHour(13.0) MQ17_SC09_PurgerGlimpseMarker.Enable() MQ17_ForbiddenRoom_DeadKeeperREF.BlockActivation(True) MQ17_ForbiddenRoom_DeadKeeperREF.SetHeadTracking(False) MQ17_Temple_Destruction_marker.Enable() MQ12b_SC14_SiegeTempleMarker.Disable() MQ05Prologue_EmporiumKeeper.Disable() _00E_MQ17_Purge_Weather.ForceActive(True) MQ17_SC09_CollisionMarker.Enable() MQ17_SC09_PlayerInTemple.ForceStart() FadeToBlackBackIMOD.ApplyCrossFade(afFadeDuration = 1.0) _00E_TeleportGlobal.SetValueInt(0) akCompanion.Enable() if PlayerREF.GetItemCount(_01E_TeleportrolleSonnentempel) == 0 PlayerREF.AddItem(_01E_TeleportrolleSonnentempel) EndIf If bHasChosenEndingKatharsis Chronicum_Door.BlockActivation(True) MQ18b.SetCurrentStageID(5) if akCompanion == _00E_MC_CaliaREF MQ18b.SetObjectiveDisplayed(7) else MQ18b.SetObjectiveDisplayed(6) endif Else MQ18a.SetCurrentStageID(5) if akCompanion == _00E_MC_CaliaREF MQ18a.SetObjectiveDisplayed(7) else MQ18a.SetObjectiveDisplayed(6) endif EndIf MQ17_SC09_Capsule_01_REF.SetName("") MQ13b_Capsule_Chronikum_REF.SetName("") Game.SetPlayerAIDriven(False) Game.EnablePlayerControls() EndFunction Function CompleteObjective() If bHasChosenEndingKatharsis if akCompanion == _00E_MC_CaliaREF MQ18b.SetObjectiveCompleted(7) else MQ18b.SetObjectiveCompleted(6) endif Else if akCompanion == _00E_MC_CaliaREF MQ18a.SetObjectiveCompleted(7) else MQ18a.SetObjectiveCompleted(6) endif EndIf EndFunction Function FadeBlack() Game.ForceFirstPerson() EndFunction Function GetIntoTemple() Wait(2) FadeToBlackBackImod.ApplyCrossFade(afFadeDuration = 3) iCleansingLoopSound = _00E_HorrorPulse01Far.Play(PlayerREF) _00E_Music_Special_Romance.Remove() _00E_SilenceAbruptHighPriority.Remove() _00E_PlayerFunctions.GetSoundControl().RemoveSilence() _00E_PlayerFunctions.GetSoundControl().RemoveCombatSoundtracks() _00E_Music_Special_Cleansing.Add() EndFunction Function BlockAllDoors() int iIndex = MQ17_SC09_DoorsFRMLST.GetSize() - 1 while iIndex >= 0 ObjectReference objDoorToBlock = MQ17_SC09_DoorsFRMLST.GetAt(iIndex) as ObjectReference objDoorToBlock.BlockActivation(True) iIndex -= 1 endwhile EndFunction Function DisableAllNPCs() if akCompanion == _00E_MC_CaliaREF DiscardedCompanion.ForceRefTo(_00E_MC_JesparREF) _00E_MC_JesparREF.MoveTo(_00E_NPCDumpMarker) Else DiscardedCompanion.ForceRefTo(_00E_MC_CaliaREF) _00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker) EndIf MQ14_SC06_TraitorRef.Disable() MQ12b_SC3_CityGuardREF.Disable() DisableIfEnabled(_00E_MC_LeoraREF) DisableIfEnabled(_00E_MC_TealorREF) DisableIfEnabled(_00E_MC_LexREF) DisableIfEnabled(_00E_MC_YuslanRef) DisableIfEnabled(_00E_MC_LishariREF) DisableIfEnabled(_00E_MC_NataraREF) DisableIfEnabled(SuntempleGuardREFBasement) DisableIfEnabled(_00E_MC_KonstantinREF) DisableIfEnabled(_00E_MC_JorrekRef) DisableIfEnabled(_00E_MC_YaelaREF) DisableIfEnabled(Suntemple_HighPriestAkawiaREF) DisableIfEnabled(MQ16_StubbornGuardREF) EndFunction Function DisableIfEnabled(Actor akNPC) if akNPC.IsEnabled() akNPC.Disable() EndIf EndFunction Function SetUnconsciousCompanion() InjuredCompanion.GetActorReference().SetUnconscious(True) InjuredCompanion.GetActorReference().SetHeadTracking(False) InjuredCompanion.GetActorReference().SetLookAt(MQ17_SC09_CompanionLook) InjuredCompanion.GetActorReference().BlockActivation(True) if akCompanion == _00E_MC_CaliaREF MQ17_SC09_JesparBody.Reset() MQ17_SC09_JesparBody.SetPosition(-4400, -2197, -9383) MQ17_SC09_JesparBody.Enable() Else MQ17_SC09_CaliaBody.Reset() MQ17_SC09_CaliaBody.SetPosition(-4400, -2197, -9383) MQ17_SC09_CaliaBody.Enable() EndIf EndFunction Function SetUnconsciousTealor() MQ17_SC09_TealorPurgeREF.SetUnconscious(True) MQ17_SC09_TealorPurgeREF.SetHeadTracking(False) EndFunction Function GetCompanionForCapsule() _00E_Music_Special_Cleansing.Remove() _00E_SilenceAbruptHighPriority.Add() MQ13b_Capsule_Chronikum_REF.SetOpen(True) MQ18a.SetObjectiveCompleted(5) Game.DisablePlayerControls() FadeToBlackImod.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 1.0) MQ17_SC10_LaunchActivatorREF.Enable() MQ17_SC09_CompanionChairMarker.Enable() If akCompanion.IsDisabled() akCompanion.Enable() EndIf PlayerREF.MoveTo(MQ17_SC10_PlayerPrepareCapsuleMarker) akCompanion.MoveTo(MQ17_SC09_CompanionChairMarker) _00E_Purge_ShaderFX.Play(akCompanion) If MQ17_SC09_CapsuleActivatorREF_Calia.IsEnabled() MQ17_SC09_CapsuleActivatorREF_Calia.Disable() EndIf If MQ17_SC09_CapsuleActivatorREF_Jespar.IsEnabled() MQ17_SC09_CapsuleActivatorREF_Jespar.Disable() EndIf MQ18a.SetObjectiveDisplayed(10) MQ17_SC10_LaunchSequence.ForceStart() EndFunction Function FadeBack() FadeToBlackImod.Remove() FadeToBlackBackIMOD.ApplyCrossFade(afFadeDuration = 1.0) MQ17_SC09_Capsule_01_REF.SetName("Sternlingskapsel") EndFunction Function CloseCompanionCapsule() MQ13b_Capsule_Chronikum_REF.SetOpen(False) _00E_Capsule_Close_SDM.Play(PlayerREF) MQ13b_Capsule_Chronikum_REF.BlockActivation(True) Utility.Wait(2) Game.EnablePlayerControls() EndFunction Function PlayerResurrectFailsave() ; This fires if the player AI has somehow failed to "seat" him into the capsule. Check MQ17_SC10, Phase 4 for reference. PlayerREF.Resurrect() EndFunction Function LaunchCapsule() Game.DisablePlayerControls(True, True, True, True, True, True) Wait(1) MQ17_SC09_Capsule_01_REF.SetOpen(False) _00E_Capsule_Close_SDM.Play(PlayerREF) Wait(3) MQ17_SC10_CapsuleLaunchStonesREF.Enable() int iCapsuleLaunch = _00E_Capsule_LaunchM.Play(PlayerREF) Sound.SetInstanceVolume(iCapsuleLaunch, 0.3) Wait(11.5) _00E_MQ17_SC10_AccelerateIMOD.Apply() FXExplosionFirestormNearM.Play(PlayerREF) PlayerREF.TranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (PlayerREF.GetPositionZ() + 9000.0), PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ(), 700.0, 700.0) MQ17_SC09_Capsule_01_REF.TranslateTo(MQ17_SC09_Capsule_01_REF.GetPositionX(), MQ17_SC09_Capsule_01_REF.GetPositionY(), (MQ17_SC09_Capsule_01_REF.GetPositionZ() + 9000.0), MQ17_SC09_Capsule_01_REF.GetAngleX(), MQ17_SC09_Capsule_01_REF.GetAngleY(), MQ17_SC09_Capsule_01_REF.GetAngleZ(), 710.0, 710.0) Game.ShakeCamera(afStrength = 0.5, afDuration = 0.5) Wait(0.5) FXExplosionCatapultNearM.Play(PlayerREF) Game.ShakeCamera(afStrength = 1.0, afDuration = 7) MQ17_SC10_CapsuleLaunchStonesREF.PlaceAtMe(FXdustDropMedExplosion) MQ17_SC10_CapsuleLaunchStonesREF.PlayAnimation("PlayAnim02") MQ17_SC10_CeilingIntact.DisableNoWait() MQ17_SC10_CeilingICollapsed.EnableNoWait() Sound.StopInstance(iCleansingLoopSound) Wait(7) FadeToWhiteHoldImod.ApplyCrossFade(afFadeDuration = 1.0) Wait(3) PlayerREF.StopTranslation() MQ17_SC09_Capsule_01_REF.StopTranslation() SetCurrentStageID(150) EndFunction Function DestroyBlackStone(ObjectReference akStoneToDestroy) if akStoneToDestroy.IsEnabled() akStoneToDestroy.PlaceAtMe(_00E_MQ17_BlackStoneExplosion) akStoneToDestroy.PlaceAtMe(ExplosionRuneShock02) akStoneToDestroy.GetLinkedRef().DisableNoWait(True) akStoneToDestroy.Disable() _00E_MQ16_EchoScreamsM.Play(PlayerREF) Game.ShakeCamera(afStrength = 0.1) iBlackStonesDestroyed == iBlackStonesDestroyed + 1 If MQ12a_SC1_BlackStone01.IsDisabled() && MQ12a_SC3_BlackStone03.IsDisabled() && MQ12a_SC1_BlackStone02.IsDisabled() DestroyBeacon() EndIf Return EndIf EndFunction Function DestroyBeacon() MQ18b.SetObjectiveCompleted(5) _00E_Music_Special_Cleansing.Remove() _00E_SilenceAbruptHighPriority.Add() SetCurrentStageID(130) QSTDwemerGong01.Play(PlayerREF) Game.ShakeCamera(afStrength = 0.1, afDuration = 3.0) FadeToWhiteImod.Apply() Wait(1) FadeToWhiteHoldImod.ApplyCrossFade(afFadeDuration = 1.0) Wait(9.5) SetCurrentStageID(150) EndFunction Function SetUpEpilogue() if bHasChosenEndingKatharsis if _00E_FS_DreamflowerConsumed.GetValueInt() == 1 FS_MQ18c.SetCurrentStageID(5) Else MQ18b.SetCurrentStageID(10) MQ18b.SetUpDreamScene(True) EndIf Else MQ18b.SetUpDreamScene(False) MQ18a.SetCurrentStageID(10) EndIf Self.CompleteQuest() EndFunction Function AddRomanceMusic() If _00E_Music_Special_Romance == None _00E_Music_Special_Romance = Game.GetForm(0x0013FA93) as MusicType EndIf _00E_Music_Special_Romance.Add() EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== int iPortalSound int iVisionCount int iVisionIntenseSound int iHeartActiveSound int iHeartActiveSound02 int Property iCleansingLoopSound Auto Hidden int iBlackStonesDestroyed Formlist emptyFormlist bool Property bIsVisionPlaying Auto Conditional Hidden bool Property bIsCaliaCompanion Auto Conditional Hidden bool Property bHasChosenEndingKatharsis Auto Conditional Hidden bool Property bTalkedToTealor Auto Conditional Hidden ReferenceAlias Property Companion Auto ReferenceAlias Property InjuredCompanion Auto ReferenceAlias Property DiscardedCompanion Auto Topic Property MQ17_D04_FinalFightScream Auto Topic Property MQ17_D01_VisionBranchTopic Auto Actor Property akCompanion Auto Hidden Armor Property _00E_InvisibleHelmet_Armor Auto _00E_MQ16_Functions Property MQ16 Auto _00E_MQ18b_Functions Property MQ18b Auto _00E_MQ18a_Functions Property MQ18a Auto Quest Property FS_MQ18c Auto SoundCategory Property AudioCategorySFX Auto SoundCategory Property AudioCategoryMAG Auto Weather Property _00E_MQ17_Purge_Weather Auto GlobalVariable Property JesparNoCombatComments Auto Ammo Property _00E_MQ11a_SC12_FireArrows Auto Scroll Property _01E_TeleportrolleSonnentempel Auto Actor Property _00E_MC_VeiledWomanREF Auto Actor Property PlayerREF Auto Actor Property _00E_MC_CaliaREF Auto Actor Property _00E_MC_JesparREF Auto Actor Property MQ17_SC06_CameraREF Auto Actor Property _00E_MC_LeoraREF Auto Actor Property _00E_MC_TealorREF Auto Actor Property _00E_MC_LexREF Auto Actor Property _00E_MC_YuslanRef Auto Actor Property _00E_MC_LishariREF Auto Actor Property _00E_MC_KonstantinREF Auto Actor Property _00E_MC_NataraREF Auto Actor Property _00E_MC_JorrekRef Auto Actor Property _00E_MC_YaelaREF Auto Actor Property _00E_MC_Calia_Purge_REF Auto Actor Property _00E_MC_Jespar_Purge_REF Auto Actor Property MQ17_SC09_TealorPurgeREF Auto Actor Property Suntemple_HighPriestAkawiaREF Auto Actor Property MQ16_StubbornGuardREF Auto Actor Property SuntempleGuardREFBasement Auto Actor Property MQ17_ForbiddenRoom_DeadKeeperREF Auto Actor Property MQ17_Generator_Left_REF003 Auto Actor Property MQ17_Generator_Right_REF003 Auto ObjectReference Property MQ17_SC07_BlackGuardianVoice Auto Activator Property _00E_MQ17_BlackGuardianJaw Auto _00E_VisionFX_NPC_SC Property MQ17_SC02_PyreanChroniclerREF Auto _00E_VisionFX_NPC_SC Property MQ17_SC02_PyreanOfficerREF Auto _00E_TestBossFightSC Property MQ17_CombatControllerREF Auto Idle Property TG05_Knockout Auto Idle Property TG05_GetUp Auto Idle Property WebIdleExit Auto Idle Property pa_Idle_Kiss_MaleMale Auto Idle Property pa_Idle_Kiss_MaleFemale Auto Idle Property pa_Idle_Kiss_FemaleMale Auto Idle Property pa_Idle_Kiss_FemaleFemale Auto VisualEffect Property AbsorbCastVFX01 Auto VisualEffect Property AbsorbTargetVFX01Orange Auto Spell Property _00E_MQ17_SC06_FlamingArrowSP Auto Spell Property _00E_Game_abSlowTime Auto EffectShader Property _00E_Purge_ShaderFX Auto GlobalVariable Property _00E_TeleportGlobal Auto GlobalVariable Property Timescale Auto GlobalVariable Property MQ17_JesparFinalCompanion Auto GlobalVariable Property CompanionIsTalking Auto GlobalVariable Property MQ17_BlackGuardianIsTalking Auto GlobalVariable Property _00E_FS_DreamflowerConsumed Auto GlobalVariable Property _00E_VideoSkip Auto ImageSpaceModifier Property _00E_MQ16_VisionIMOD Auto ImageSpaceModifier Property _00E_MQ17_SC06_TransformConsciousnessIMOD Auto ImageSpaceModifier Property FadeToBlackHoldIMOD Auto ImageSpaceModifier Property _00E_MQ17_SC01_VeiledWomanFade Auto ImageSpaceModifier Property _00E_MQ17_SC01_PlayerAwakeIMOD Auto ImageSpaceModifier Property _00E_MQ17_SC06_FireArrowImpactIMOD Auto ImageSpaceModifier Property MAGFireExpertHitImod Auto ImageSpaceModifier Property MAGShockExpImod Auto ImageSpaceModifier Property _00E_MQ17_SC08_BlackGuardianCollapseIMOD Auto ImageSpaceModifier Property alduinExplosionFlashImod Auto ImageSpaceModifier Property FadeToBlackImod Auto ImageSpaceModifier Property FadeToBlackBackImod Auto ImageSpaceModifier Property FadeToWhiteImod Auto ImageSpaceModifier Property FadeToWhiteHoldImod Auto ImageSpaceModifier Property _00E_MQ17_SC10_AccelerateIMOD Auto ImageSpaceModifier Property FadeToBlackAndBackIMOD Auto ObjectReference Property MQ17_SC01_PlayerWakeUpMarker Auto ObjectReference Property MQ17_SC01_PlayerWakeUpMarkerFailsave Auto ObjectReference Property MQ17_SC01_VeiledWomanStartMarker Auto ObjectReference Property MQ17_SC01_VeiledWomanStartMarkerFailsave Auto ObjectReference Property MQ17_SC01_PortalDoorFailsave Auto ObjectReference Property MQ17_SC01_RailREF Auto ObjectReference Property MQ17_SC02_PlayerStart Auto ObjectReference Property MQ17_SC02_BlackGuardianLightLinker Auto ObjectReference Property MQ17_SC05_BlackGuardianButton Auto ObjectReference Property MQ17_SC06_BlackGuardianHeartREF Auto ObjectReference Property MQ17_SC06_AbsorbLightREF Auto ObjectReference Property MQ17_SC06_CompanionSpawnMarker Auto ObjectReference Property MQ17_SC06_PillarREF Auto ObjectReference Property MQ17_SC06_AbsorbLightREFPlayer Auto ObjectReference Property MQ17_SC06_CameraPos Auto ObjectReference Property MQ17_SC06_PillarExitMarker Auto ObjectReference Property MQ16_SC07_FightLinker Auto ObjectReference Property MQ17_SC07_Fire_002 Auto ObjectReference Property MQ17_SC07_Fire_001 Auto ObjectReference Property MQ17_SC08_Death_Right_001 Auto ObjectReference Property MQ17_SC08_Death_Right_002 Auto ObjectReference Property MQ17_SC08_Death_Right_003 Auto ObjectReference Property MQ17_SC08_Death_Right_004 Auto ObjectReference Property MQ17_SC08_Death_Left_001 Auto ObjectReference Property MQ17_SC08_Death_Left_002 Auto ObjectReference Property MQ17_SC08_Death_Left_003 Auto ObjectReference Property MQ17_SC08_Death_Left_004 Auto ObjectReference Property MQ17_SC08_Death_Chest Auto ObjectReference Property MQ17_SC07_BlackGuardianJaw_REF002 Auto ObjectReference Property MQ17_SC07_FireFXREF003 Auto ObjectReference Property MQ17_SC08_DeathSmoke Auto ObjectReference Property MQ17_SC07_MouthLightREF001 Auto ObjectReference Property MQ16_SC10_VisionActorREF Auto ObjectReference Property MQ17_SC07_BlackGuardianJaw_Cast001 Auto ObjectReference Property MQ17_SC08_SoundMarker Auto ObjectReference Property MQ17_SC08_LightRefREF Auto ObjectReference Property MQ17_SC08_PlayerMarker01 Auto ObjectReference Property MQ17_SC08_CompanionMarker Auto ObjectReference Property MQ17_SC09_CollisionMarker Auto ObjectReference Property MQ17_SC09_PurgerGlimpseMarker Auto ObjectReference Property MQ15_SC02_EldritchBarrierREF Auto ObjectReference Property MQ14_SC01_SuntempleDoorREF Auto ObjectReference Property MQ17_SC06_FalmerKeys Auto ObjectReference Property MQ17_Temple_Destruction_marker Auto ObjectReference Property LeuchtfeuerSwitcher Auto ObjectReference Property MQ14_SC04_BarrierREF Auto ObjectReference Property MQ12b_SC14_SiegeTempleMarker Auto ObjectReference Property MQ17_SC09_CompanionLook Auto ObjectReference Property MQ17_SC09_CaliaBody Auto ObjectReference Property MQ17_SC09_JesparBody Auto ObjectReference Property MQ17_SC09_PurgeLightREF Auto ObjectReference Property MQ17_SC09_Glow Auto ObjectReference Property MQ17_SC09_Capsule_01_REF Auto ObjectReference Property MQ13b_Capsule_Chronikum_REF Auto ObjectReference Property MQ17_SC09_CapsuleActivatorREF_Calia Auto ObjectReference Property MQ17_SC09_CapsuleActivatorREF_Jespar Auto ObjectReference Property MQ17_SC09_CompanionChairMarker Auto ObjectReference Property MQ17_SC10_LaunchActivatorREF Auto ObjectReference Property MQ17_SC10_ChronikumPurge Auto ObjectReference Property MQ17_SC10_PlayerPrepareCapsuleMarker Auto ObjectReference Property MQ17_SC10_CapsuleLaunchStonesREF Auto ObjectReference Property MQ06_CaliaPointChronikumMarkerDUPLICATE001 Auto ObjectReference Property MQ17_SC10_CeilingIntact Auto ObjectReference Property MQ17_SC10_CeilingICollapsed Auto ObjectReference Property MQ12a_SC3_BlackStone03 Auto ObjectReference Property SuntempleWeatherControlTGBXREF Auto ObjectReference Property MQ12a_SC1_BlackStone02 Auto ObjectReference Property MQ12a_SC1_BlackStone01 Auto ObjectReference Property MQ14_SC04_SmokeREF Auto ObjectReference Property Chronicum_Door Auto ObjectReference Property MQ12b_SC14_HarborGuardREF Auto ObjectReference Property MQ05Prologue_EmporiumKeeper Auto ObjectReference Property MQ17_EntranceDoorREF Auto ObjectReference Property _00E_NPCDumpMarker Auto ObjectReference Property MQ14_SC06_TraitorRef Auto ObjectReference Property MQ12b_SC3_CityGuardREF Auto Weapon Property _02E_11Eichenbogen Auto Explosion Property ExplosionRuneShock02 Auto Explosion Property _00E_FXDustExplosionSmaller Auto Explosion Property _00E_A2_StarlingdummyDetExp Auto Explosion Property DA16SkullAreaExplosion Auto Explosion Property _00E_FireballExpSmallHarmless Auto Explosion Property _00E_HarmlessFireExplosion Auto Explosion Property FXdustDropMedExplosion Auto Explosion Property _00E_MQ17_BlackStoneExplosion Auto EffectShader Property TimeFadeIn01FXS Auto EffectShader Property TimeFadeOut01FXS Auto Formlist Property MQ17_SC09_DoorsFRMLST Auto Formlist Property MQ17_KeepersToDisable Auto Scene Property MQ17_SC01_PlayerWakesUpSC Auto Scene Property MQ17_SC02_Vision_01_SC Auto Scene Property MQ17_SC02_Vision_02_SC Auto Scene Property MQ17_SC02_Vision_03_SC Auto Scene Property MQ17_SC03_BlackGuardian_01 Auto Scene Property MQ17_SC04_BlackGuardian_02 Auto Scene Property MQ17_SC05_BlackGuardian_03 Auto Scene Property MQ17_SC06_BlackGuardianTriesToTrapPlayer Auto Scene Property MQ17_SC07_BlackGuardianFight Auto Scene Property MQ17_SC08_PreCleansing Auto Scene Property MQ17_SC09_PlayerInTemple Auto Scene Property MQ17_SC10_LaunchSequence Auto Formlist Property MQ17_SC02_VisionsInvolvedList Auto MusicType Property _00E_Music_Combat_Epic Auto MusicType Property _00E_Music_Special_Cleansing Auto MusicType Property _00E_SilenceAbruptHighPriority Auto MusicType Property _00E_Music_Special_Zyklus_OneSelection Auto MusicType Property _00E_Music_Special_Romance Auto MusicType Property _00E_Music_Special_MQ17_BlackGuardian Auto Sound Property QSTSovengardePortalOn2DLPM Auto Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto Sound Property MAGRestorationFFFire Auto Sound Property _00E_AltIshmartepElectroShotSound Auto Sound Property QSTDA10Rumble Auto Sound Property QSTDA02ShrineActivateLPMM Auto Sound Property QSTUstengravRumble2DLPM Auto Sound Property _00E_MAGFXFireOilIgniteLow Auto Sound Property NPCDwarvenCenturionDeathM Auto Sound Property FXExplosionFirestormNearM Auto Sound Property TRPDwemerPistonOutM Auto Sound Property _00E_MQ13c_TurretChargeSoundM Auto Sound Property FXExplosionCatapultNearM Auto Sound Property MAGShockFFFireM Auto Sound Property _00E_HorrorPulse01Far Auto Sound Property _00E_Capsule_LaunchM Auto Sound Property _00E_Capsule_Close_SDM Auto Sound Property QSTDwemerGong01 Auto Sound Property QSTAlduinDeathExplosionA Auto Sound Property _00E_HorrorPulseFarSingleM Auto Sound Property _00E_MQ17_BlackGuardianScreamsM Auto Sound Property _00E_MQ16_EchoScreamsM Auto