Scriptname _00E_MQ17_Temple_BlockDoorSC extends ObjectReference Event OnLoad() if MQ17.GetCurrentStageID() >= 70 Self.BlockActivation(True) EndIf EndEvent Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() && MQ17.GetCurrentStageID() > 5 _00E_BlockedMessage.Show() EndIf EndEvent Quest Property MQ17 Auto Message Property _00E_BlockedMessage Auto