Scriptname _00E_NQ06_Functions extends Quest int function _GetScriptVersion() Global return 1 endFunction ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function SetHorseName() _00E_HorseOwned.SetValueInt(1) if ! EnderalFunctions.TextInputEnabled() return endif sHorseName = SetMountName() ActorBase PlayerHorseBase = PlayerHorse.GetActorReference().GetActorBase() If sHorseName != "" PlayerHorseBase.SetName(sHorseName) ElseIf PlayerHorseBase.GetName() == "" sHorseName = _00E_HorseName.GetName() PlayerHorseBase.SetName(sHorseName) Else sHorseName = PlayerHorseBase.GetName() EndIf EndFunction Function SetMuleName() _00E_MuleOwned.SetValueInt(1) if ! EnderalFunctions.TextInputEnabled() return endif sMuleName = SetMountName() ActorBase PlayerMuleBase = Bonni.GetActorReference().GetActorBase() If sMuleName != "" PlayerMuleBase.SetName(sMuleName) ElseIf PlayerMuleBase.GetName() == "" sMuleName = _00E_MuleName.GetName() PlayerMuleBase.SetName(sMuleName) Else sMuleName = PlayerMuleBase.GetName() EndIf EndFunction Function SetFatherShadowName() _00E_FathersShadowOwned.SetValueInt(1) if ! EnderalFunctions.TextInputEnabled() return endif sFathersShadowName = SetMountName() ActorBase PlayerFathersShadowBase = FS_NQR05_FatherShadow.GetActorReference().GetActorBase() If sFathersShadowName != "" PlayerFathersShadowBase.SetName(sFathersShadowName) ElseIf PlayerFathersShadowBase.GetName() == "" sFathersShadowName = _00E_FathersShadowName.GetName() PlayerFathersShadowBase.SetName(sFathersShadowName) Else sFathersShadowName = PlayerFathersShadowBase.GetName() EndIf EndFunction String Function SetMountName() return (((Self as QUEST) as FORM) as UILIB_1).ShowTextInput("$How would you like to call your mount?") EndFunction Function RenameMount(bool _bReturnToSelection) if EnderalFunctions.TextInputEnabled() int iRenameSelection = _00E_NQ06_RenameMountSelection.Show() If iRenameSelection == 0 SetMuleName() ElseIf iRenameSelection == 1 SetHorseName() ElseIf iRenameSelection == 2 SetFatherShadowName() EndIf ReturnToSelection(_bReturnToSelection) else Debug.Notification("Renaming requires SKSE and keyboard") endif EndFunction Function ReturnToSelection(bool _bReturnToSelection) If _bReturnToSelection HorseFlute.PrepareTeleport() EndIf EndFunction Function AddHorseFlute() If !bHasFlute NQ06_Freda_Chest.RemoveItem(_00E_HorseFlute_New, 1, false, PlayerREF) _00E_NQ06_HorsefluteAdded.Show() bHasFlute = true EndIf _00E_MountGlobal.SetValueInt(_00E_MountGlobal.GetValueInt()+1) EndFunction Function EnableGnarldalf() ; SetAlly to the player, so that friendly fire doesn't cause a ; bounty on the player. NQ06_GnarldalfREF.Enable() Utility.Wait(0.5) ArkYrintoMerchantFaction.SetAlly(PlayerFaction) NPCTrollCombatIdleRoar.Play(NQ06_GnarldalfREF) NQ06_GnarldalfREF.StartCombat(PlayerREF) EndFunction Function RemoveAlly() ; Revert the SetAlly. ArkYrintoMerchantFaction.SetEnemy(PlayerFaction, true, true) EndFunction Function NQ06SceneFailsave() If !NQ06_SC1.IsPlaying() NQ06_SC1.ForceStart() EndIf EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== bool bHasFlute = false Actor Property NQ06_GnarldalfREF Auto Actor Property PlayerREF Auto ObjectReference Property NQ06_Freda_Chest Auto GlobalVariable Property _00E_MountGlobal Auto GlobalVariable Property _00E_HorseOwned Auto GlobalVariable Property _00E_MuleOwned Auto GlobalVariable Property _00E_FathersShadowOwned Auto String Property sHorseName Auto Hidden String Property sMuleName Auto Hidden String Property sFathersShadowName Auto Hidden Sound Property NPCTrollCombatIdleRoar Auto Scene Property NQ06_SC1 Auto Message Property _00E_NQ06_HorsefluteAdded Auto Message Property _00E_NQ06_RenameMountSelection Auto ReferenceAlias Property PlayerHorse Auto ReferenceAlias Property Bonni Auto ReferenceAlias Property FS_NQR05_FatherShadow Auto _00E_HorseFlute_SC Property HorseFlute Auto Armor Property _00E_HorseFlute_New Auto Faction Property PlayerFaction Auto Faction Property ArkYrintoMerchantFaction Auto Message Property _00E_HorseName Auto Message Property _00E_MuleName Auto Message Property _00E_FathersShadowName Auto