Scriptname _00E_NQ10_ElfrideActivator Extends ObjectReference Event OnActivate(ObjectReference akActionRef) If akActionRef != PlayerREF || bActivateLocked Return EndIf bActivateLocked = True FSTWoodRunL_Loud.Play(Self) Utility.Wait(0.6) FSTWoodRunL_Loud.Play(Self) Utility.Wait(0.7) FSTWoodRunL_Loud.Play(Self) If NQ10_Elfride.GetCurrentStageID() == 15 If Vatyr.IsDead() NQ10_Elfride.SetCurrentStageID(20) Disable() Else _00E_NQ10_sElfriedeDoesNotTrust.Show() EndIf EndIf bActivateLocked = False EndEvent Message Property _00E_NQ10_sElfriedeDoesNotTrust Auto Quest Property NQ10_Elfride Auto Actor Property Vatyr Auto Actor Property PlayerREF Auto Sound Property FSTWoodRunL_Loud Auto Bool bActivateLocked = False