Scriptname _00E_NQ17Functions extends Quest ;===================================================================================== ; FUNCTIONS ;===================================================================================== function SetUpHouse() NQ17Door.lock(0) NQ17Door.Activate(None) EndFunction function UnlockDoor() NQ17DoorInterior.lock(0) EndFunction Function UnlockDoorFailsave() ; Failsave to ensure that Andrasta's ForceGreet in phase 2 of ; scene NQ17_SC1 is not prevented by pathfinding failure. if AndrastaRef.GetDistance(NQ17_SC1_AndrastaAppearMarker) > 120 AndrastaRef.MoveTo(NQ17_SC1_AndrastaAppearMarker) endif EndFunction function SetUpAndrastaScene() NQ17_RysRef.Enable() NQ17_RysRef.SetGhost(True) NQ17_RysRef.BlockActivation(True) AndrastaRef.EnableNoWait() NQ17_SC1.ForceStart() endfunction function GivePainting() MovableCont.RemoveAllItems(Game.GetPlayer(), 0, 1) PaintingRef.Disable() EndFunction Function StartSC1() NQ17_SC2.ForceStart() EndFunction Function StartSC2() EnablePainting() NQ17_SC2.ForceStart() EndFunction Function StartSC3() NQ17_SC3.ForceStart() EndFunction Function ForceCombat() NQ17_RysRef.Enable() NQ17_RysRef.SetGhost(1) Game.RequestAutoSave() _00E_AndrastaTapfenblutes.SetEssential(0) AndrastaRef.SetGhost(0) AndrastaRef.StartCombat(PlayerREF) AndrastaRef.SetActorValue("Aggression", 3) NQ17_DefiedAndrasta.SetValueInt(1) EndFunction Function GiveLetter() PlayerREF.AddItem(Game.GetFormFromFile(0x0101CAC3, "Enderal - Forgotten Stories.esm") as Potion, 1) PlayerREF.AddItem(JewelryNecklaceGoldDiamond, 1) PlayerREF.AddItem(_00E_NQ17_CoinBag) EndFunction Function RemoveLetter() PlayerREF.RemoveItem(_00E_NQ17_CoinBag) EndFunction Function StartSC04() AndrastaRef.PlaceAtMe(_00E_NPCOorbayaUnleashHeavenExplosion02) AndrastaRef.PlaceAtMe(_00E_NPCOorbayaTeleportExplosionRed) _00E_MQ16_EchoScreamsM.Play(PlayerREF) NQ17_SC04_SecretDoorREF.SetOpen(True) Game.ShakeCamera(afStrength = 0.3) Ryz.ForceRefTo(NQ17_RysRef) NQ17_SC4.ForceStart() EndFunction Function EnableRys() NQ17_RysRef.GetActorBase().SetEssential(1) IllusionDarkMassiveImod.Apply() NQ17_SC02_RysPainting.PlaceAtMe(_00E_NPCOorbayaTeleportExplosionRed) NQ17_MagicLightREF.Disable() MAGIllusionCharm.Play(NQ17_SC02_RysPainting) NQ17_SC04_AnomalyRys.EvaluatePackage() EndFunction Function ReviveRys() NQ17_RysRef.PlaceAtMe(_00E_NPCOorbayaTeleportExplosionRed) MAGIllusionCharm.Play(NQ17_RysRef) _00E_HighOnesMaterializeFXS.Play(NQ17_RysRef) NQ17_SC04_AnomalyRys.Disable() IllusionDarkMassiveImod.Apply() NQ17_RysRef.SetGhost(False) NQ17_RysRef.BlockActivation(False) NQ17_FreedRyz.SetValueInt(1) EndFunction Function EnableRyz() NQ17Ryz.EnableNoWait() EndFunction Function GiveRewardAndrastaDead() If NQ17_ToldTruthToErika.GetValueInt() == 0 PlayerREF.AddItem(Gold001, 200) EndIf _00E_EPHandler.GiveEP(2500) EndFunction Function EnablePainting() PlayerREF.RemoveItem(PaintingItem.GetReference(), 1) If PlayerREF.GetItemCount(_00E_NQ17Bildnis) >= 1 PlayerREF.RemoveItem(_00E_NQ17Bildnis, 1) EndIf If NQ17_SC02_RysPainting == NONE NQ17_SC02_RysPainting = Game.GetForm(0x00036753) as ObjectReference EndIf If NQ17_MagicLightREF == NONE NQ17_MagicLightREF = Game.GetForm(0x000036754) as ObjectReference EndIf NQ17_SC02_RysPainting.Enable() NQ17_MagicLightREF.Enable() MAGConjureFire.Play(NQ17_SC02_RysPainting) EndFunction Function AndrastaMagicIdle() AndrastaRef.PlayIdle(IdleMagic_01) EndFunction Function DisableLight() NQ17_MagicLightREF.Disable() EndFunction Function DissolveRysPainting() _00E_MQ07b_DissolvePlatformFXS.Play(NQ17_SC02_RysPainting) OBJEyeofMagnusVanishM.Play(NQ17_SC02_RysPainting) EndFunction Function AndrastaStopIdle() Debug.SendAnimationEvent(AndrastaRef, "IdleForceDefaultState") EndFunction Function RysResetShader() _00E_HighOnesMaterializeFXS.Stop(NQ17_RysRef) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== MiscObject Property _00E_NQ17_CoinBag Auto MiscObject Property _00E_NQ17Bildnis Auto MiscObject Property Gold001 Auto Explosion Property _00E_NPCOorbayaTeleportExplosionRed Auto Explosion Property _00E_NPCOorbayaUnleashHeavenExplosion02 Auto EffectShader Property _00E_MQ07b_DissolvePlatformFXS Auto EffectShader Property _00E_HighOnesMaterializeFXS Auto ReferenceAlias Property Ryz Auto ReferenceAlias Property PaintingItem Auto ImageSpaceModifier Property IllusionDarkMassiveImod Auto GlobalVariable Property NQ17_DefiedAndrasta Auto GlobalVariable Property NQ17_FreedRyz Auto GlobalVariable Property NQ17_ToldTruthToErika Auto Actor Property PlayerREF Auto Actor Property NQ17Ryz Auto Actor Property NQ17_SC04_AnomalyRys Auto Actor Property AndrastaRef Auto Actor Property NQ17_RysRef Auto Armor Property JewelryNecklaceGoldDiamond Auto Scene Property NQ17_SC1 Auto Scene Property NQ17_SC2 Auto Scene Property NQ17_SC3 Auto Scene Property NQ17_SC4 Auto Sound Property MAGConjureFire Auto Sound Property OBJEyeofMagnusVanishM Auto Sound Property _00E_MQ16_EchoScreamsM Auto Sound Property MAGIllusionCharm Auto Idle Property IdleMagic_01 auto ObjectReference Property NQ17Door Auto ObjectReference Property MovableCont Auto ObjectReference Property PaintingRef Auto ObjectReference Property NQ17DoorInterior Auto ObjectReference Property NQ17_SC02_RysPainting Auto ObjectReference Property NQ17_MagicLightREF Auto ObjectReference Property NQ17_SC04_SecretDoorREF Auto ObjectReference Property NQ17_SC1_AndrastaAppearMarker Auto ActorBase Property _00E_AndrastaTapfenblutes Auto