Scriptname _00E_NQ26_PlayerAliasScript extends ReferenceAlias Auto State TrackingLoads Event OnPlayerLoadGame() _00E_NQ26_Questfunctions qScript = (GetOwningQuest() as _00E_NQ26_Questfunctions) Int qStage = qScript.GetCurrentStageID() If qStage >= 50 GoToState("DoNothing") ElseIf qStage >= 30 && GetRef().GetParentCell() == AgnodLevel00Generator qScript.StartNQ26Explosion() EndIf EndEvent EndState State DoNothing Event OnPlayerLoadGame() ; Do nothing EndEvent EndState Cell Property AgnodLevel00Generator Auto