Scriptname _00E_NQ26_Questfunctions extends Quest Import Utility Function PortPhatira() Phatira.Enable() Phatira.SetAlpha(1) Phatira.MoveTo(NQ26PortMarker01) NQ26_SC2.ForceStart() StartNQ26Explosion() EndFunction Function StartNQ26Explosion() NQ26Explosion.PlayGamebryoAnimation("AnimIdle02") EndFunction Function DisableGenerator() NQ26CoreRef.Enable() _00E_Func_WaitForRef.WaitForReferenceToLoad(NQ26CoreRef) NQ26CoreRef.SetMotionType(4) ; Motion_Keyframed = 4: The object will NOT be simulated by Havok (will only move if forced to, through SetPosition() or TranslateTo()) NQ26CoreRef.MoveToMyEditorLocation() NQ26Explosion.PlayGamebryoAnimation("AnimTrans02") QSTMG07MagnusStormSaarthalMediumReleaseSD.Play(NQ26Explosion) if !NQ26_SC2.IsPlaying() NQ26_SC2.ForceStart() EndIf EndFunction Function Reactivate() Game.ShakeCamera(None,4,4) QSTMS06PotemaBanishSD.Play(NQ26Explosion) NQ26Explosion.PlayGamebryoAnimation("AnimTrans01") Wait(2.9) NQ26Explosion.PlayGamebryoAnimation("AnimTrans02", true, 0) NQ26Explosion.PlaceAtMe(ExplosionRuneShock01) MAGShockExpImod.Apply() Game.ShakeCamera(None,5,5) PlayerREF.PlayIdle(TG05_KnockOut) Game.SetPlayerAIDriven(false) Wait(0.5) FadeToBlackImod.Apply() Wait(2) FadeToBlackHoldImod.ApplyCrossFade() Wait(4) NQ26CoreRef.Disable() PlayerREF.MoveTo(NQ26PlayerPortPosition) Phatira.MoveTo(NQ26PortPosition) PlayerREF.PlayIdle(TG05_KnockOut) Wait(4) _00E_MQP02_HeadacheAnimated.Apply() FadeToBlackHoldImod.Remove() NQ26_SC3.ForceStart() _00E_Music_Special_Event_Dark.Add() EndFunction Function SC02Failsave() If !NQ26_SC2.IsPlaying() NQ26_SC2.ForceStart() EndIf EndFunction Function Rumble() Game.ShakeCamera(None,2,2) AMBRumbleShakeGreybeards.Play(PlayerREF) EndFunction Function PortPahtira() Game.ShakeCamera(None,1.5,10) AMBRumbleShakeGreybeards.Play(PlayerREF) _00E_PlayerFunctions.GetTeleportControl().TeleportNPC(Phatira, NQ23PortMarker) _00E_BlackFadeSleepy.ApplyCrossFade() Wait(8) Phatira.Disable() FadeToBlackHoldImod.Apply() Wait(1) SetObjectiveCompleted(40) SetObjectiveDisplayed(55) EnableSwitcher.Enable() Wait(4) PlayerREF.PlayIdle(TG05_GetUp) Wait(1.5) AMBRumbleShakeGreybeards.Play(PlayerREF) Game.ShakeCamera(None,1,35) _00E_MQP02_HeadacheAnimated.Apply() _00E_BlackFadeSleepy.Remove() FadeToBlackHoldImod.Remove() NQ26WaterPlane.TranslateTo(NQ26WaterPlane.GetPositionX(), NQ26WaterPlane.GetPositionY(), NQ26WaterPlane.GetPositionZ() + 2090, 0, 0, 0, 20, 0) NQ26Splash.TranslateTo(NQ26Splash.GetPositionX(), NQ26Splash.GetPositionY(), NQ26Splash.GetPositionZ() + 2090, 0, 0, 0, 20, 0) Wait(2) AMBRumbleShakeGreybeards.Play(PlayerREF) Game.EnablePlayerControls() Game.SetPlayerAIDriven(False) Game.ShowFirstPersonGeometry(true) Wait(2) Message.ResetHelpMessage("Empty") _00E_NQ26_DisplayTextGenerator.ShowAsHelpMessage("Empty", 7, 1, 1) NQ26Zenturio.Enable() NQ26_SC4.ForceStart() YeraiRef.MoveTo(NQ26YeraiPortMarker) Phatira.Disable() EndFunction Function PahtiraStartCombat() _00E_Music_Combat_Epic.Add() NQ26Zenturio.SetGhost(0) NQ26Zenturio.StartCombat(PlayerREF) EndFunction Function PathiraRemoveMusic() _00E_Music_Combat_Epic.Remove() EndFunction Function ClearPlayerAlias() Player.Clear() EndFunction ReferenceAlias Property Player Auto Actor Property PlayerREF Auto Actor Property Phatira Auto Actor Property YeraiRef Auto ObjectReference Property NQ26PortMarker01 Auto Actor Property NQ26Zenturio Auto Scene Property NQ26_SC2 Auto Scene Property NQ26_SC3 Auto Scene Property NQ26_SC4 Auto ObjectReference Property NQ26Explosion Auto Sound Property QSTMG07MagnusStormSaarthalMediumReleaseSD Auto Sound Property QSTMS06PotemaBanishSD Auto Idle Property TG05_KnockOut Auto Idle Property TG05_GetUp Auto ImageSpaceModifier Property FadeToBlackImod Auto ImageSpaceModifier Property FadeToBlackHoldImod Auto ImageSpaceModifier Property _00E_MQP02_HeadacheAnimated Auto ImageSpaceModifier Property MAGShockExpImod Auto Explosion Property ExplosionRuneShock01 Auto MusicType Property _00E_Music_Special_Event_Dark Auto MusicType Property _00E_Music_Combat_Epic Auto ObjectReference Property NQ26PlayerPortPosition Auto ObjectReference Property NQ26PortPosition Auto ObjectReference Property NQ23PortMarker Auto ObjectReference Property EnableSwitcher Auto ObjectReference Property NQ26WaterPlane Auto ObjectReference Property NQ26Splash Auto ObjectReference Property NQ26YeraiPortMarker Auto ObjectReference Property NQ26CoreRef Auto Sound Property AMBRumbleShakeGreybeards Auto Message Property _00E_NQ26_DisplayTextGenerator Auto ImageSpaceModifier Property _00E_BlackFadeSleepy Auto