Scriptname _00E_NQ_Bounty01_Functions extends Quest ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function GiveGold(int Amount) PlayerREF.AddItem(Gold001, Amount, false) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== MiscObject Property Gold001 Auto Actor Property PlayerRef Auto Int Property _00E_NQ_Bounty01_Status Auto ;EASY BOUNTY QUEST Global Int[] Property __Config_MissionRewards Auto {Insert here the value of the bounty missions} FormList Property _00E_NQ_Bounty01_Quest01_mb_FormList Auto ;LIST OF BANDIT DESCRIPTIONS {Insert here the bandit descriptions list. Attention: The number of items in this list defines how many bounty missions the player can access.}