Scriptname _00E_NQ_G_02_MushroomOnHit extends ObjectReference ;===================================================================================== ; FUNCTIONS ;===================================================================================== Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) If (akAggressor == PlayerREF) && ((NQ_G_02.GetCurrentStageID() == 20 || NQ_G_02.GetCurrentStageID() == 30)) && (bDone == False) bDone = True NQ_G_02.SetObjectiveCompleted(21) NQ_G_02.StartSC02() EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== bool bDone Actor Property PlayerREF Auto _00E_NQ_G_02_Functions Property NQ_G_02 Auto