Scriptname _00E_NQ_G_02_TrapDoorStartScene extends ObjectReference ;===================================================================================== ; EVENTS ;===================================================================================== Event OnLoad() Self.BlockActivation(True) EndEvent Event OnActivate(ObjectReference akActionRef) If (NQ_G_02.GetCurrentStageID() <= 45) && (NQ_G_02.GetCurrentStageID() >= 35) && (akActionRef == PlayerREF) NQ_G_02.FadeOut() ElseIf (NQ_G_02.GetCurrentStageID() > 45) Self.Activate(Game.GetPlayer(), true) Endif EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor Property PlayerREF Auto _00E_NQ_G_02_Functions Property NQ_G_02 Auto