Scriptname _00E_NQ_G_06_ChestActivationEvent extends ObjectReference Event OnActivate(ObjectReference akActionRef) if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1 bDone = true NQ_G_06.SpawnKileans() EndIf EndEvent bool bDone Actor Property PlayerREF Auto _00E_NQ_G_06_Functions Property NQ_G_06 Auto GlobalVariable Property _00E_NQ_G_SidedMael Auto