Scriptname _00E_NQ_G_07Mael_RopeActivateDoor extends ObjectReference Event OnActivate(ObjectReference akActionRef) if akActionRef == PlayerREF _00E_NQ_G_07Mael_TombTrapdoorToKontorREF.Activate(PlayerREF, true) EndIf EndEvent ObjectReference Property _00E_NQ_G_07Mael_TombTrapdoorToKontorREF Auto Actor Property PlayerREF Auto