Scriptname _00E_NQG02_DoorSC extends ObjectReference ;===================================================================================== ; EVENTS ;===================================================================================== Event OnLoad() Self.BlockActivation(True) EndEvent Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() if NQ_G_02.GetCurrentStageID() < 20 _00E_NQ_G_02_DoorMessage.Show() Return Else Self.Activate(Game.GetPlayer(), True) EndIf EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== Quest Property NQ_G_02 Auto Message Property _00E_NQ_G_02_DoorMessage Auto