Scriptname _00E_NQG05_TrapdoorFailsaveSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) if NQ_G_05.GetCurrentStageID() >= 15 && (_00E_NQ_G_05_CellarDoorREF.IsLocked() || _00E_NQ_G_05_CellarDoorREF.IsActivationBlocked()) _00E_NQ_G_05_CellarDoorREF.BlockActivation(False) _00E_NQ_G_05_CellarDoorREF.Lock(False) EndIf EndEvent Actor Property PlayerREF Auto Quest Property NQ_G_05 Auto ObjectReference Property _00E_NQ_G_05_CellarDoorREF Auto