Scriptname _00E_OldSherathDestroyWall extends ObjectReference ObjectReference Property BrittleWall Auto ObjectReference Property BrittleWall02 Auto ObjectReference Property ThoughtsTrigger Auto int Destroyed Event OnActivate (ObjectReference akActionRef) if Destroyed == 0 ;Debug.Notification("Boom!") Destroyed = 1 ThoughtsTrigger.Disable() BrittleWall.PlayAnimation("openStart") BrittleWall02.PlayAnimation("openStart") Utility.Wait(3) BrittleWall.Disable() BrittleWall02.Disable() ; To not keep the references persistent... ThoughtsTrigger = None BrittleWall = None BrittleWall02 = None endif EndEvent