Scriptname _00E_PerkEntropie01Bonus extends activemagiceffect Import Math Event OnEffectStart(Actor akTarget, Actor akCaster) if akTarget == Game.GetPlayer() && !DoOnce float fDamageDivider = EldritchDamageDivider.GetValue() EldritchDamageDivider.SetValue(fDamageDivider+(fDamageDivider*0.2)) DoOnce = true endif EndEvent bool DoOnce globalvariable property EldritchDamageDivider auto