Scriptname _00E_Phasmalist_Workbench extends ObjectReference ; script that is attached to all phasmalist workbenches and manages their gui and functions Message Property illegalTrinket Auto {Message objects whose title is the message that is displayed when the player tries to summon an apparition but wears no phasmalist trinket object} Message Property reallyDespectralize Auto _FS_Phasmalist_ControlQuest Property phasmalistControlQuest Auto ObjectReference Property spectralizerContainer Auto {the container items that should be spectralized are put in; should be the same for all workbenches} ObjectReference Property _00E_Phasmalist_DespectralizingContainerReference Auto Keyword Property _00E_Phasmalist_CraftingWorkbench_NPCMarker Auto Actor Property PlayerREF Auto Message Property _00E_Theriantrophist_CantCraftMSG Auto Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto GlobalVariable Property _00E_Phasmalist_TankMode Auto Static Property _00E_NPCMarkerBlue Auto Bool bApparitionPrepared = False bool bApparitionSummoned = False String Property CRAFTING_MENU = "Crafting Menu" AutoReadOnly String Property CONTAINER_MENU = "ContainerMenu" AutoReadOnly int function _GetScriptVersion() Global return 1 endFunction ;===================================================================================== ; EVENTS ;===================================================================================== Event OnInit() BlockActivation() EndEvent Event OnLoad() ; Failsafes GoToState("") bApparitionPrepared = False bApparitionSummoned = False UnregisterForAllMenus() EndEvent Event OnActivate(ObjectReference akActionRef) If akActionRef == PlayerREF GoToState("Waiting") If _00E_PlayerhousingMaster.ReferenceCanBeActivated(Self) If PlayerREF.GetRace() == _00E_Theriantrophist_PlayerWerewolfRace _00E_Theriantrophist_CantCraftMSG.Show() Else ShowMainMenu() Return EndIf EndIf GoToState("") Else Activate(akActionRef, true) EndIf EndEvent State Waiting Event OnActivate(ObjectReference akActionRef) ; Do nothing EndEvent EndState ;===================================================================================== ; PHASMALISM MENU ;===================================================================================== ; Summons the apparition and places it in the tank Function PrepareApparition() If bApparitionPrepared == False ObjectReference tankMarkerRef = GetTankMarker() If bApparitionPrepared == False bApparitionPrepared = True _00E_Phasmalist_TankMode.SetValue(1) bApparitionSummoned = (phasmalistControlQuest.IsApparitionSpawned() == False) If tankMarkerRef phasmalistControlQuest.SummonApparition(tankMarkerRef, True) Utility.Wait(0.1) ElseIf bApparitionSummoned ; Summon apparition to the player? phasmalistControlQuest.SummonApparition(PlayerREF, False) Else Actor akApparition = phasmalistControlQuest.GetApparitionRef() If akApparition.GetDistance(PlayerREF) > 512.0 phasmalistControlQuest.TeleportApparitionToPlayer(False, True) EndIf EndIf EndIf EndIf EndFunction Function ResetApparitionOnInventoryChange() If bApparitionPrepared ObjectReference tankMarkerRef = GetTankMarker() Actor akApparition = phasmalistControlQuest.GetApparitionRef() If akApparition akApparition.Disable() Utility.Wait(0.05) akApparition.Enable() If tankMarkerRef akApparition.MoveTo(tankMarkerRef) EndIf Utility.Wait(0.1) EndIf EndIf EndFunction ; Releases the apparition from the tank Function ReleaseApparition() If bApparitionPrepared bApparitionPrepared = False _00E_Phasmalist_TankMode.SetValue(0) phasmalistControlQuest.UnsummonApparition() If bApparitionSummoned == False phasmalistControlQuest.SummonApparition(PlayerREF, False, True) EndIf EndIf EndFunction Function ShowMainMenu() If phasmalistControlQuest == None phasmalistControlQuest = _FS_Phasmalist_ControlQuest.getControlQuest() EndIf While _ShowMainMenu() == True ; Repeat while _ShowMainMenu returns True EndWhile EndFunction Bool Function _ShowMainMenu() UIExtensions.initMenu("UIWheelMenu") UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 0, true) UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 4, true) UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 5, true) UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 1, true) UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 6, true) UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 2, true) UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 0, "$Create_Talisman") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 0, "$Create_Talisman") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 4, "$Equip") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 4, "$Equip") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 5, "$Adapt_Combat_Style") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 5, "$Adapt_Combat_Style") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 1, "$View_Attributes") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 1, "$View_Attributes") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 6, "$Currently_Equipped") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 6, "$Currently_Equipped") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 2, "$Quit") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 2, "$Quit") Int iChoice = UIExtensions.OpenMenu("UIWheelMenu") If iChoice == 0 RegisterForMenu(CRAFTING_MENU) phasmalistControlQuest.AddEnchantmentItem() ReleaseApparition() if ! self.IsFurnitureInUse() self.SendModEvent("Enderal_StartCreateTalisman") endif self.activate(PlayerREF, true) GoToState("") ElseIf iChoice == 1 If ValidateEquippedTrinket() PrepareApparition() phasmalistControlQuest.ShowApparitionStats() Utility.Wait(0.1) EndIf Return True ElseIf iChoice == 4 If ValidateEquippedTrinket() PrepareApparition() Return ShowEquipApparitionMenu() Else Return True EndIf ElseIf iChoice == 5 If ValidateEquippedTrinket() PrepareApparition() phasmalistControlQuest.GetEquippedTrinket().ChooseApparitionCombatStyle() ResetApparitionOnInventoryChange() EndIf Return True ElseIf iChoice == 6 If ValidateEquippedTrinket() PrepareApparition() phasmalistControlQuest.ShowApparitionEquipment() Utility.Wait(0.1) EndIf Return True Else ; Quit ReleaseApparition() self.SendModEvent("Enderal_FinishSpectralizing") GoToState("") EndIf Return False Endfunction Bool Function ValidateEquippedTrinket() If phasmalistControlQuest.IsTrinketEquipped() == False illegalTrinket.Show() Return False EndIf Return True EndFunction Event OnMenuClose(String MenuName) If MenuName == CRAFTING_MENU UnregisterForAllMenus() phasmalistControlQuest.RemoveEnchantmentItem() EndIf EndEvent Bool Function ShowEquipApparitionMenu() UIExtensions.initMenu("UIWheelMenu") UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 0, true) UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 1, true) UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 4, true) UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 0, "$Spectralize") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 0, "$Spectralize") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 1, "$Despectralize") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 1, "$Despectralize") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 4, "$Quit") UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 4, "$Quit") Int iChoice = UIExtensions.OpenMenu("UIWheelMenu") If iChoice == 0 self.SendModEvent("Enderal_StartSpectralizing") GoToState("Spectralize") Return False ElseIf iChoice == 1 GoToState("Despectralize") Return False Else Return True EndIf EndFunction State Spectralize Event OnBeginState() Actor akApparition = phasmalistControlQuest.GetApparitionRef() If akApparition String sApparitionName = akApparition.GetDisplayName() phasmalistControlQuest.spectralizeContainer.ForceRefTo(spectralizerContainer) spectralizerContainer.SetDisplayName(sApparitionName) spectralizerContainer.Activate(PlayerREF) RegisterForMenu(CONTAINER_MENU) ; rest is done in OnMenuClosed Else GoToState("Waiting") ShowMainMenu() EndIf EndEvent Event OnMenuClose(String MenuName) UnregisterForAllMenus() Actor akApparition = phasmalistControlQuest.GetApparitionRef() If akApparition && phasmalistControlQuest.spectralizeContainer.evaluateAndClose(akApparition) ResetApparitionOnInventoryChange() phasmalistControlQuest.OnPlayerItemSpectralized() EndIf phasmalistControlQuest.spectralizeContainer.clear() self.SendModEvent("Enderal_FinishSpectralizing") GoToState("Waiting") ShowMainMenu() EndEvent EndState State Despectralize Event OnBeginState() Actor akApparition = phasmalistControlQuest.GetApparitionRef() If akApparition reallyDespectralize.show() ; changed to this to "fix" the stolen flag on items If _00E_Phasmalist_DespectralizingContainerReference == None _00E_Phasmalist_DespectralizingContainerReference = Game.GetFormFromFile(0x0102F5AB, "Enderal - Forgotten Stories.esm") as ObjectReference EndIf akApparition.RemoveAllItems(_00E_Phasmalist_DespectralizingContainerReference, False, True) phasmalistControlQuest.despectralizeContainerAlias.ForceRefTo(_00E_Phasmalist_DespectralizingContainerReference) _00E_Phasmalist_DespectralizingContainerReference.SetDisplayName(akApparition.GetDisplayName()) _00E_Phasmalist_DespectralizingContainerReference.Activate(PlayerREF) RegisterForMenu(CONTAINER_MENU) ; rest is done in onMenuClosed Else GoToState("Waiting") ShowMainMenu() EndIf EndEvent Event OnMenuClose(String MenuName) UnregisterForAllMenus() phasmalistControlQuest.despectralizeContainerAlias.clear() _00E_Phasmalist_DespectralizingContainerReference.RemoveAllItems(phasmalistControlQuest.GetApparitionRef(), false, true) ResetApparitionOnInventoryChange() gotoState("Waiting") ShowMainMenu() EndEvent EndState ;===================================================================================== ; PLACEABLE WORKBENCH ;===================================================================================== ObjectReference PlaceableTankMarkerRef = None Float Property FAST_TRANSLATION_SPEED = 1000000.0 AutoReadOnly ObjectReference Function GetTankMarker() If PlaceableTankMarkerRef Return PlaceableTankMarkerRef EndIf Return GetlinkedRef(_00E_Phasmalist_CraftingWorkbench_NPCMarker) EndFunction Function StartPlacement() If PlaceableTankMarkerRef PlaceableTankMarkerRef.Disable() EndIf EndFunction Function OnPickUp() If PlaceableTankMarkerRef PlaceableTankMarkerRef.Disable() PlaceableTankMarkerRef.Delete() PlaceableTankMarkerRef = None EndIf EndFunction Function FinishPlacement() If PlaceableTankMarkerRef == None PlaceableTankMarkerRef = PlaceAtMe(_00E_NPCMarkerBlue, abInitiallyDisabled = True) Else PlaceableTankMarkerRef.Disable() EndIf ; (Re)position the marker Float fOffsetX = -116.0 Float fOffsetY = 5.0 ; 54 ; 22.4 Float fOffsetZ = 20.0 Float fOffsetAngleZ = 136.0 Float fWorkbenchAngleZ = GetAngleZ() Float cosZ = Math.Cos(fWorkbenchAngleZ) Float sinZ = Math.Sin(fWorkbenchAngleZ) Float mx = GetPositionX() + fOffsetY * sinZ + fOffsetX * cosZ Float my = GetPositionY() + fOffsetY * cosZ - fOffsetX * sinZ Float mz = GetPositionZ() + fOffsetZ PlaceableTankMarkerRef.MoveTo(self) PlaceableTankMarkerRef.Enable() _00E_Func_WaitForRef.WaitForReferenceToLoad(PlaceableTankMarkerRef) PlaceableTankMarkerRef.TranslateTo(mx, my, mz, 0, 0, fWorkbenchAngleZ + fOffsetAngleZ, FAST_TRANSLATION_SPEED, FAST_TRANSLATION_SPEED) ; PlaceableTankMarkerRef.SetPosition(mx, my, mz) ; PlaceableTankMarkerRef.SetAngle(0, 0, fWorkbenchAngleZ + fOffsetAngleZ) EndFunction