Scriptname _00E_PlayerHousing_CellNameSC extends ReferenceAlias {controls the names of the player houses, and the name of the rhalata temple} ;===================================================================================== ; EVENTS ;===================================================================================== Event OnPlayerLoadGame() ; Not calling TextInputEnabled() in case renames were made with keyboard earlier if ! SKSE.GetVersion() return endif If sHouseNobleQuarterName != "" CapitalCityPlayerHouseUpper.SetName(sHouseNobleQuarterName) Else if CapitalCityPlayerHouseUpper.GetActorOwner() == (GetReference() as Actor).GetActorBase() CapitalCityPlayerHouseUpper.SetName(_00E_sPlayerHouseNobleQuarterName.GetName()) EndIf EndIf If sHouseMarketQuarterName != "" CapitalCityPlayerhouse.SetName(sHouseMarketQuarterName) Else If CapitalCityPlayerhouse.GetActorOwner() == (GetReference() as Actor).GetActorBase() CapitalCityPlayerhouse.SetName(_00E_sPlayerHouseMarketQuarterName.GetName()) EndIf EndIf If FS_NQR03.GetCurrentStageID() >= 35 FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName()) EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== string Property sHouseMarketQuarterName Auto string Property sHouseNobleQuarterName Auto Message Property _00E_sPlayerHouseMarketQuarterName Auto Message Property _00E_sPlayerHouseNobleQuarterName Auto Message Property _00E_sRhalataTempleName Auto Cell Property CapitalCityPlayerHouseUpper Auto Cell Property CapitalCityPlayerhouse Auto Cell Property FS_NQR03_RhalataTemple Auto Quest Property FS_NQR03 Auto