Scriptname _00E_Playerhousing_LightFurniture extends _00E_Playerhousing_Furniture Light Property LIGHT_toCreate auto {not used due to graphic bugs} ; ObjectReference createdLight function finishPlacement() {this function is called when the furniture object is at the right position and being placed; use e.g. for light} parent.finishPlacement() ;real light cannot be placed since it causes graphic bugs ;createdLight = placeAtMe(LIGHT_toCreate) ;createdLight.setScale(0.99) Endfunction ;/ Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if akOldContainer== None createdLight.disable() createdLight.delete() Endif Endevent /;