Scriptname _00E_PortNPCToPlayerFailsaveSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF If QuestToSet.GetCurrentStageID() == __Config_iRequiredStage Companion.GetReference().MoveTo(PlayerREF) Self.Delete() EndIf EndIf EndEvent int Property __Config_iRequiredStage Auto Quest Property QuestToSet Auto Actor Property PlayerREF Auto ReferenceAlias Property Companion Auto