Scriptname _00E_SetStageOnActivate extends ObjectReference Event OnActivate(ObjectReference akActionRef) If akActionRef == PlayerREF && !Done If __Config_StageRequiredToUpdate If (__Config_QuestToSet.GetCurrentStageID() == __Config_RequiredStage) __Config_QuestToSet.SetCurrentStageID(__Config_DesiredStage) Done = True Else Return EndIf Else __Config_QuestToSet.SetCurrentStageID(__Config_DesiredStage) Done = True EndIf EndIf EndEvent bool Done bool Property __Config_StageRequiredToUpdate = True Auto int Property __Config_RequiredStage Auto int Property __Config_DesiredStage Auto Quest Property __Config_QuestToSet Auto Actor Property PlayerREF Auto