Scriptname _00E_SlowSelfMESC extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) _00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget) Game.ForceFirstPerson() Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 0.1) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) _00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget) Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35) EndEvent