Scriptname _00E_TeleportationMEScript extends activemagiceffect {Attach this script to all teleportation scripts, and change the teleportation target by changing the "TeleportTargetMarker" property.} ;===================================================================================== ; EVENTS ;===================================================================================== Event OnEffectStart (Actor akTarket, Actor akCaster) bool bHasCompanion = false int i = NoTeleportCompanions.GetSize() while i > 0 && ! bHasCompanion i -= 1 bHasCompanion = (NoTeleportCompanions.GetAt(i) as Actor).IsPlayerTeammate() endwhile If bHasCompanion || (_00E_TeleportGlobal.GetValueInt() == 1) || (PlayerREF.GetWorldSpace() == Akropolis) _00E_Teleport_sTeleportNotPossible.Show() MAGVampireSunlight.Play(PlayerREF) MagicEffect CastedMGEF = Self.GetBaseObject() int nItems = _00E_TeleportScrollMGEF_List.GetSize() Int iIndex = 0 While iIndex < nItems && !bScrollAdded MagicEffect ScrollMGEF = _00E_TeleportScrollMGEF_List.GetAt(iIndex) as MagicEffect If ScrollMGEF == CastedMGEF Scroll ScrollToAdd = _00E_TeleportScroll_List.GetAt(iIndex) as Scroll PlayerREF.AddItem(ScrollToAdd, 1) bScrollAdded = true EndIf iIndex += 1 EndWhile bScrollAdded = false Else If __Config_TeleportTargetMarker.GetParentCell() == ability_container _00E_Teleport_sNoTargetMarked.Show() Else _00E_PlayerFunctions.GetTeleportControl().TeleportPlayer(__Config_TeleportTargetMarker) EndIf EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== bool bScrollAdded WorldSpace Property Akropolis Auto Cell Property ability_container Auto Formlist Property _00E_TeleportScroll_List Auto Formlist Property _00E_TeleportScrollMGEF_List Auto Formlist Property NoTeleportCompanions Auto Actor Property PlayerREF Auto GlobalVariable Property _00E_TeleportGlobal Auto Sound Property _00E_MagicProtectionSpellM Auto Sound Property MAGVampireSunlight Auto ObjectReference Property __Config_TeleportTargetMarker Auto {Set this to be the XMarkerHeading where the player arrives} Message Property _00E_Teleport_sNoTargetMarked Auto Message Property _00E_Teleport_sTeleportNotPossible Auto