Scriptname _00E_Vision_SlowSelfSC extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) Game.DisablePlayerControls(false, true, true, false, true, false, true, false) Game.ForceFirstPerson() Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 0.1) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) Game.EnablePlayerControls() Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35) EndEvent