Scriptname ActorBase extends Form Hidden ; Returns this actor's class Class Function GetClass() native ; Gets the number of actors of this type that have been killed int Function GetDeadCount() native ; Returns this actor's gift filter formlist FormList Function GetGiftFilter() native ; Returns this actor's race Race Function GetRace() native ; Returns this actor's sex. Values for sex are: ; -1 - None ; 0 - Male ; 1 - Female int Function GetSex() native ; Is this actor essential? bool Function IsEssential() native ; Is this actor invulnerable? bool Function IsInvulnerable() native ; Is this actor protected (can only be killed by player)? bool Function IsProtected() native ; Is this actor base unique? bool Function IsUnique() native ; Sets this actor as essential or not - if set as essential, will UNSET protected Function SetEssential(bool abEssential = true) native ; Sets this actor as invulnerable or not Function SetInvulnerable(bool abInvulnerable = true) native ; Sets this actor as protected or not - if set as protected, will UNSET essential Function SetProtected(bool abProtected = true) native ; Sets the actors outfit Function SetOutfit( Outfit akOutfit, bool abSleepOutfit = false ) native ; SKSE 64 additions built 2020-07-29 17:24:48.495000 UTC ; get/set the CombatStyle of the actor CombatStyle Function GetCombatStyle() native Function SetCombatStyle(CombatStyle cs) native ; Get the Outfit of the actor Outfit Function GetOutfit(bool bSleepOutfit = false) native ; set the Class of the actor Function SetClass(Class c) native ; Get/Set the actors body height float Function GetHeight() native Function SetHeight(float height) native ; Get/Set the actors body weight float Function GetWeight() native Function SetWeight(float weight) native ; Get/Set actors HeadPart by index int Function GetNumHeadParts() native HeadPart Function GetNthHeadPart(int slotPart) native Function SetNthHeadPart(HeadPart headPart, int slotPart) native int Function GetIndexOfHeadPartByType(int type) native ; These functions are READ-ONLY they are for accessing the ; HeadPart list when the ActorBase's Race has been overlayed ; with another race (e.g. Vampires) int Function GetNumOverlayHeadParts() native HeadPart Function GetNthOverlayHeadPart(int slotPart) native int Function GetIndexOfOverlayHeadPartByType(int type) native ; Get/Set actors face morph value by index float Function GetFaceMorph(int index) native Function SetFaceMorph(float value, int index) native ; Get/Set actors facemorph preset by index ; 0 - Nose ; 1 - ?? ; 2 - Mouth ; 3 - Eyes int Function GetFacePreset(int index) native Function SetFacePreset(int value, int index) native ColorForm Function GetHairColor() native Function SetHairColor(ColorForm color) native ; returns the number of spells defined in the base actor form int Function GetSpellCount() native ; returns the specified spell defined in the base actor form Spell Function GetNthSpell(int n) native ; returns the face textureset of the actor (Player Only?) TextureSet Function GetFaceTextureSet() native Function SetFaceTextureSet(TextureSet textures) native ; Gets/sets the Actor's voicetype VoiceType Function GetVoiceType() native Function SetVoiceType(VoiceType nVoice) native ; Gets/sets the skin of the actorbase Armor Function GetSkin() native Function SetSkin(Armor skin) native ; Gets/sets the far away skin of the actorbase Armor Function GetSkinFar() native Function SetSkinFar(Armor skin) native ; Gets the root template of the ActorBase ActorBase Function GetTemplate() native