Scriptname BeeHiveHavokOnHit extends ObjectReference {Stops the beehive from havoking until hit.} Event OnLoad() ; Debug.Trace("This object is loaded, playing animations should work now") self.SetMotionType(Motion_Keyframed, true) endEvent Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) ; Debug.Trace("I just got hit by something") self.SetMotionType(Motion_Dynamic, true) endEvent