Scriptname Camera Hidden ; Returns the character's current camera state ; 0 - first person ; 1 - auto vanity ; 2 - VATS ; 3 - free ; 4 - iron sights ; 5 - furniture ; 6 - transition ; 7 - tweenmenu ; 8 - third person 1 ; 9 - third person 2 ; 10 - horse ; 11 - bleedout ; 12 - dragon int Function GetCameraState() global native ; Updates the camera when changing Shoulder positions Function UpdateThirdPerson() global native ; Returns the player's camera FOV float Function GetWorldFieldOfView() global native float Function GetWorldFOV() global return GetWorldFieldOfView() EndFunction ; Sets the player's camera FOV Function SetWorldFieldOfView(float fov) global native Function SetWorldFOV(float fov) global SetWorldFieldOfView(fov) EndFunction ; Returns the player's camera FOV float Function GetFirstPersonFieldOfView() global native float Function GetFirstPersonFOV() global return GetFirstPersonFieldOfView() EndFunction ; Sets the player's camera FOV Function SetFirstPersonFieldOfView(float fov) global native Function SetFirstPersonFOV(float fov) global SetFirstPersonFieldOfView(fov) EndFunction