ScriptName CrimeGuardsScript extends Quest GlobalVariable Property GameDaysPassed Auto GlobalVariable Property pCrimeGuildDisc Auto FavorDialogueScript Property FavorScript Auto Faction Property pCrimeReach Auto Faction Property pCrimeRift Auto Faction Property pCrimeHaafingar Auto Faction Property pCrimeEastmarch Auto Faction Property pCrimeWhiterun Auto Function GuildDiscount(Actor pGuard) if pGuard.GetCrimeFaction() == pCrimeReach pCrimeGuildDisc.Value = pCrimeReach.GetCrimeGold() / 2 elseif pGuard.GetCrimeFaction() == pCrimeRift pCrimeGuildDisc.Value = pCrimeRift.GetCrimeGold() / 2 elseif pGuard.GetCrimeFaction() == pCrimeHaafingar pCrimeGuildDisc.Value = pCrimeHaafingar.GetCrimeGold() / 2 elseif pGuard.GetCrimeFaction() == pCrimeEastmarch pCrimeGuildDisc.Value = pCrimeEastmarch.GetCrimeGold() / 2 elseif pGuard.GetCrimeFaction() == pCrimeWhiterun pCrimeGuildDisc.Value = pCrimeWhiterun.GetCrimeGold() / 2 endif ; Debug.Trace(self+"Guild gold check"+pCrimeGuildDisc.Value) UpdateCurrentInstanceGlobal(pCrimeGuildDisc) endFunction Function GuildPayoff(Actor pGuard) if pGuard.GetCrimeFaction() == pCrimeReach guildModifyCrimeGold(pCrimeReach) if Game.GetPlayer().IsTrespassing() == 0 pCrimeReach.PlayerPayCrimeGold(false,false) elseif Game.GetPlayer().IsTrespassing() == 1 pCrimeReach.PlayerPayCrimeGold(false,true) endif elseif pGuard.GetCrimeFaction() == pCrimeRift guildModifyCrimeGold(pCrimeRift) if Game.GetPlayer().IsTrespassing() == 0 pCrimeRift.PlayerPayCrimeGold(false,false) elseif Game.GetPlayer().IsTrespassing() == 1 pCrimeRift.PlayerPayCrimeGold(false,true) endif elseif pGuard.GetCrimeFaction() == pCrimeHaafingar guildModifyCrimeGold(pCrimeHaafingar) if Game.GetPlayer().IsTrespassing() == 0 pCrimeHaafingar.PlayerPayCrimeGold(false,false) elseif Game.GetPlayer().IsTrespassing() == 1 pCrimeHaafingar.PlayerPayCrimeGold(false,true) endif elseif pGuard.GetCrimeFaction() == pCrimeEastmarch guildModifyCrimeGold(pCrimeEastmarch) if Game.GetPlayer().IsTrespassing() == 0 pCrimeEastmarch.PlayerPayCrimeGold(false,false) elseif Game.GetPlayer().IsTrespassing() == 1 pCrimeEastmarch.PlayerPayCrimeGold(false,true) endif elseif pGuard.GetCrimeFaction() == pCrimeWhiterun guildModifyCrimeGold(pCrimeWhiterun) if Game.GetPlayer().IsTrespassing() == 0 pCrimeWhiterun.PlayerPayCrimeGold(false,false) elseif Game.GetPlayer().IsTrespassing() == 1 pCrimeWhiterun.PlayerPayCrimeGold(false,true) endif endif endFunction function guildModifyCrimeGold(Faction CrimeFaction) int crimeGoldViolent = CrimeFaction.GetCrimeGoldViolent() int crimeGoldNonviolent = CrimeFaction.GetCrimeGoldNonviolent() CrimeFaction.ModCrimeGold(-crimeGoldNonviolent, abViolent = False) CrimeFaction.ModCrimeGold(-crimeGoldViolent, abViolent = true) CrimeFaction.ModCrimeGold(pCrimeGuildDisc.GetValue() as int) endFunction ; call to set variable03 on guard when he decides to ignore petty crimegold function SetLastArrestTime(Actor pGuard) float nextTime = GameDaysPassed.GetValue() + 1.0 pGuard.SetActorValue("Variable03", nextTime) endfunction ; call this to bribe a guard to look the other way function BribeGuard(Actor pGuard) ; pay bribe FavorScript.Bribe(pGuard) ; stop alarms Game.GetPlayer().StopCombatAlarm() endFunction function PersuadeGuard(Actor pGuard) ;use Persuade FavorScript.ArrestPersuade(pGuard) ; stop alarms Game.GetPlayer().StopCombatAlarm() endFunction