Scriptname Debug Hidden ; Note that these functions will do nothing in release console builds ; COC functionality Function CenterOnCell(string asCellname) native global ; COC functionality float Function CenterOnCellAndWait(string asCellname) native global ; player.moveto functionality float Function PlayerMoveToAndWait(string asDestRef) native global ; Closes the specified user log Function CloseUserLog(string asLogName) native global ; Outputs the string to a named debug channel (useful on the Xenon currently) Function DebugChannelNotify(string channel, string message) native global ; Dumps all alias fill information for the quest to the AliasDump log in Logs/Script/ Function DumpAliasData(Quest akQuest) native global ; Returns the config name string Function GetConfigName() native global ; Returns the platform name string Function GetPlatformName() native global ; Returns the version number string string Function GetVersionNumber() native global ; Displays an in-game message box Function MessageBox(string asMessageBoxText) native global ; Displays an in-game notification Function Notification(string asNotificationText) native global ; Opens a user log - fails if the log is already open bool Function OpenUserLog(string asLogName) native global ; Quits the game Function QuitGame() native global ; Toggles Foot IK on/off Function SetFootIK(bool abFootIK) native global ; TGM functionality Function SetGodMode(bool abGodMode) native global ; Forcibly sends an animation event to a reference's behavior graph ; used to bypass actor limitation on the ObjectReference version Function SendAnimationEvent(ObjectReference arRef, string asEventName) native global ; Start profiing a specific script - setting doesn't persist across saves ; Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off Function StartScriptProfiling(string asScriptName) native global ; Start profiling the calling stack - setting doesn't persist across saves ; Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off Function StartStackProfiling() native global ; Stop profiling a specific script - setting doesn't persist across saves ; Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off Function StopScriptProfiling(string asScriptName) native global ; Stop profiling the calling stack - setting doesn't persist across saves ; Will do nothing on release console builds, and if the Papyrus:bEnableProfiling ini setting is off Function StopStackProfiling() native global ; Takes a screenshot (Xenon only) Function TakeScreenshot(string asFilename) native global ; ToggleAI Function ToggleAI() native global ; TCL functionality Function ToggleCollisions() native global ; Toggles menus on/off Function ToggleMenus() native global ; Outputs the string to the log ; Severity is one of the following: ; 0 - Info ; 1 - Warning ; 2 - Error Function Trace(string asTextToPrint, int aiSeverity = 0) native global ; Outputs the current stack to the log Function TraceStack(string asTextToPrint = "Tracing stack on request", int aiSeverity = 0) native global ; Outputs the string to a user log - fails if the log hasn't been opened bool Function TraceUser(string asUserLog, string asTextToPrint, int aiSeverity = 0) native global ;Suppressable Trace Function TraceConditional(string TextToPrint, bool ShowTrace) Global {As Trace() but takes a second parameter bool ShowTrace (which if false suppresses the message). Used to turn off and on traces that might be otherwise annoying.} ;jduval if ShowTrace trace(TextToPrint) EndIf EndFunction Function TraceAndBox(string asTextToPrint, int aiSeverity = 0) global {A convenience function to both throw a message box AND write to the trace log, since message boxes sometimes stack in weird ways and won't show up reliably.} ;SJML MessageBox(asTextToPrint) Trace(asTextToPrint, aiSeverity) EndFunction ; Used to add a tripod to a reference (non-release builds only) Function ShowRefPosition(ObjectReference arRef) native global ;Prints out the players position to the database (non-release PC and Xenon builds only) Function DBSendPlayerPosition() native global