ScriptName defaultActSelfOnEnterOnLeave extends TrapTriggerBase {Default script that simply activates itself onTriggerEnter and onTriggerLeave} import game import debug objectReference property OnlyActor auto {By default, this property is set to the player} auto State waiting Event onTriggerEnter(objectReference triggerRef) if !onlyActor activate(self as ObjectReference) elseif (onlyActor == triggerRef) activate(self as ObjectReference) endif endEvent Event onTriggerLeave(objectReference triggerRef) if !onlyActor activate(self as ObjectReference) elseif (onlyActor == triggerRef) activate(self as ObjectReference) endif endEvent endState