scriptName defaultAddMusicSCRIPT extends ObjectReference {plays music when player enters trigger} MusicType property myMusic auto {Music to play when player enters trigger} Auto STATE Listening EVENT onTriggerEnter (objectReference triggerRef) Actor actorRef = triggerRef as Actor if (actorRef == (Game.GetForm(0x14) as Actor)) gotoState ("done") myMusic.Add() endif endEVENT endState STATE done ; do nothing endSTATE