scriptname defaultAOEpushOnActivateDoOnce extends objectReference explosion property fakeForceBallNudge auto {select the appropriate strength explosion for your reference} bool property enablePush auto {check only if you want to do the nudge when activated} EVENT onLoad() if enablePush == TRUE blockActivation() endif endEVENT auto STATE active EVENT onActivate(objectREference actronaut) if enablePush == TRUE setOpen() placeatme(fakeForceBallNudge) blockActivation(FALSE) endif gotoState("inactive") endEVENT endSTATE STATE inactive endSTATE