Scriptname defaultAutosaveScript extends ObjectReference import game import utility bool property done auto hidden bool property lazySave auto EVENT onTriggerEnter(objectReference actronaut) ; ;Debug.Trace("Trigger Hit") if done == FALSE while !isInMenuMode() waitMenuMode(0.5) endWhile done = TRUE ; ;Debug.Trace("Autosave Requested") requestAutoSave() endif endEVENT EVENT onReset() done = FALSE endEVENT