scriptName defaultButtonSCRIPT extends objectReference {quick script for a button object.} bool property useOnce = FALSE auto {Can be used only once? Default: FALSE} auto STATE active EVENT onActivate(objectReference actronaut) ;playAnimationandWait("down") playAnimation("down") gotoState("inactive") activate(self as ObjectReference) playAnimation("up") gotoState("active") endEVENT endSTATE STATE inactive ; do nothing in this state endSTATE int Property TriggerType Auto