scriptName defaultEnableEncLinkedRef extends ObjectReference { - This script enables its linkedRef based on a the player's level compared to a global } bool Property PlayerOnly = TRUE auto {Does this only trigger for the player? (DEFAULT = TRUE)} bool Property Fade = FALSE auto {Fade in/out when enabled (DEFAULT = FALSE)} GlobalVariable Property EncounterGlobal auto {usually will use global prefixed with LevelGate, for example LevelGateHagraven} ; ObjectReference myLinkedRef ;**************************** Event onCellLoad() ;myLinkedRef = getLinkedRef() endEvent ;**************************** Auto State waiting Event onTriggerEnter(ObjectReference triggerRef) Actor playerRef = Game.GetPlayer() if (PlayerOnly == False) || (triggerRef == playerRef) if (EncounterGlobal == None) || (playerRef.getLevel() >= EncounterGlobal.getValue()) gotoState ("done") ;USKP 2.0.4 - Using the myLinkedRef variable is unreliable because OnCellLoad events suck. getLinkedRef().enable(Fade) endif endif endEvent endState ;**************************** State done Event onTriggerEnter(ObjectReference triggerRef) ;do nothing endEvent endState ;****************************