scriptName defaultEquipItemOnLoad extends Actor { Causes the actor to equip the specified item(s) on load. } Weapon property WeaponToEquip Auto Armor property ArmorToEquip Auto Light property TorchToEquip Auto bool property preventRemoval Auto bool property silent Auto Event OnLoad() if (!Self.IsDead() && !Self.IsDisabled()) if (WeaponToEquip != None) Self.EquipItem(WeaponToEquip, preventRemoval, silent) EndIf if (ArmorToEquip != None) Self.EquipItem(ArmorToEquip, preventRemoval, silent) EndIf if (TorchToEquip != None) Self.EquipItem(TorchToEquip, preventRemoval, silent) ; Debug.Trace("FORCING TORCH: " + Self + " " + preventRemoval) EndIf EndIf EndEvent