Scriptname DefaultNoFastTravelTriggerScript extends ObjectReference {block fast travel while the player is in this trigger} import game EVENT onTriggerEnter(objectReference triggerRef) if triggerRef == GetPlayer() Game.EnableFastTravel(false) endif endEvent EVENT OnTriggerLeave(objectReference triggerRef) if triggerRef == GetPlayer() Game.EnableFastTravel(true) endif endEvent