Scriptname DefaultObjectManager extends Form Hidden ; Returns the default form for this key e.g. 'GOLD' Form Function GetForm(string key) native ; Sets the default form for the particular key Function SetForm(string key, Form newForm) native ; Valid Keys ; WWSP - Werewolf Spell ; SALT - Sitting Angle Limit ; APSH - Allow Player Shout ; GOLD - Gold ; LKPK - Lockpick ; SKLK - SkeletonKey ; PFAC - Player Faction ; GFAC - Guard Faction ; DFMS - Default Music ; BTMS - Battle Music ; DTMS - Death Music ; SCMS - Success Music ; LUMS - Level Up Music ; DCMS - Dungeon Cleared Music ; PVMA - Player Voice (Male) ; PVMC - Player Voice (Male Child) ; PVFA - Player Voice (Female) ; PVFC - Player Voice (Female Child) ; EPDF - Eat Package Default Food ; LHEQ - LeftHand Equip ; RHEQ - RightHand Equip ; EHEQ - EitherHand Equip ; VOEQ - Voice Equip ; POEQ - Potion Equip ; EACA - Every Actor Ability ; CACA - Commanded Actor Ability ; DEIS - Drug Wears Off Image Space ; DFTS - Footstep Set ; DLMT - Landscape Material ; DLZM - Dragon Land Zone Marker ; DCZM - Dragon Crash Zone Marker ; CSTY - Combat Style ; PLST - Default Pack List ; PWFD - Wait-For-Dialogue Package ; LRTB - LocRefType Boss ; VLOC - Virtual Location ; PLOC - PersistAll Location ; INVP - Inventory Player ; PTNP - Pathing Test NPC ; FPCS - Favor Cost Small ; FPCM - Favor Cost Medium ; FPCL - Favor Cost Large ; FGPD - Favor Gifts Per Day ; AASW - Action Swim State Change ; AALK - Action Look ; AALA - Action LeftAttack ; AALD - Action LeftReady ; AALR - Action LeftRelease ; AALI - Action LeftInterrupt ; AARA - Action RightAttack ; AARD - Action RightReady ; AARR - Action RightRelease ; AARI - Action RightInterrupt ; AADA - Action DualAttack ; AADL - Action DualRelease ; AAAC - Action Activate ; AAJP - Action Jump ; AAFA - Action Fall ; AALN - Action Land ; AASN - Action Sneak ; AAVC - Action Voice ; AAVD - Action VoiceReady ; AAVR - Action VoiceRelease ; AAVI - Action VoiceInterrupt ; AAID - Action Idle ; AAST - Action Sprint Start ; AASP - Action Sprint Stop ; AADR - Action Draw ; AASH - Action Sheath ; ALPA - Action Left Power Attack ; AAPA - Action Right Power Attack ; ADPA - Action Dual Power Attack ; AAS1 - Action Stagger Start ; AABH - Action Block Hit ; AABA - Action Block Anticipate ; AARC - Action Recoil ; AAR2 - Action Large Recoil ; AAB1 - Action Bleedout Start ; AAB2 - Action Bleedout Stop ; AAIS - Action Idle Stop ; AAWH - Action Ward Hit ; AAFQ - Action Force Equip ; AASC - Action Shield Change ; AAPS - Action Path Start ; AAPE - Action Path End ; AALM - Action Large Movement Delta ; AAF1 - Action Fly Start ; AAF2 - Action Fly Stop ; AAH1 - Action Hover Start ; AAH2 - Action Hover Stop ; AABI - Action Bumped Into ; AASS - Action Summoned Start ; ATKI - Action Talking Idle ; ALTI - Action Listen Idle ; AADE - Action Death ; AADW - Action Death Wait ; AIDW - Action Idle Warn ; AMST - Action Move Start ; AMSP - Action Move Stop ; ATRI - Action Turn Right ; ATLE - Action Turn Left ; ATSP - Action Turn Stop ; AMFD - Action Move Forward ; AMBK - Action Move Backward ; AMLT - Action Move Left ; AMRT - Action Move Right ; ARAG - Action Reset Animation Graph ; AKDN - Action Knockdown ; AAGU - Action Get Up ; ASID - Action Idle Stop Instant ; ARGI - Action Ragdoll Instant ; AWWS - Action Waterwalk Start ; AREL - Action Reload ; PUSG - Pickup Sound Generic ; PDSG - Putdown Sound Generic ; PUSW - Pickup Sound Weapon ; PDSW - Putdown Sound Weapon ; PUSA - Pickup Sound Armor ; PDSA - Putdown Sound Armor ; PUSB - Pickup Sound Book ; PDSB - Putdown Sound Book ; PUSI - Pickup Sound Ingredient ; PDSI - Putdown Sound Ingredient ; HVSS - Harvest Sound ; HVFS - Harvest Failed Sound ; WBSN - Ward Break Sound ; WASN - Ward Absorb Sound ; WDSN - Ward Deflect Sound ; MFSN - Magic Fail Sound ; SFSN - Shout Fail Sound ; HFSD - Heartbeat Sound Fast ; HSSD - Heartbeat Sound Slow ; IMLH - Imagespace: Low Health ; SCSD - Soul Captured Sound ; NASD - No-Activation Sound ; MMSD - Map Menu Looping Sound ; DDSC - Dialogue Voice Category ; NDSC - Non-Dialogue Voice Category ; SFDC - SFX To Fade In Dialogue Category ; PDMC - Pause During Menu Category (Fade) ; PIMC - Pause During Menu Category (Immediate) ; PDLC - Pause During Loading Menu Category ; MDSC - Music Sound Category ; SMSC - Stats Mute Category ; SSSC - Stats Music ; MTSC - Master Sound Category ; TSSC - Time Sensitive Sound Category ; DOP2 - Dialogue Output Model (3D) ; DOP3 - Dialogue Output Model (2D) ; POPM - Player's Output Model (1st Person) ; P3OM - Player's Output Model (3rd Person) ; IOPM - Interface Output Model ; RVBT - Reverb Type ; UWLS - Underwater Loop Sound ; URVT - Underwater Reverb Type ; HRSK - Keyword - Horse ; UNDK - Keyword - Undead ; NPCK - Keyword - NPC ; KWBR - Keyword - BeastRace ; KWDM - Keyword - DummyObject ; KWGE - Keyword - UseGeometryEmitter ; KWMS - Keyword - MustStop ; KWUA - Keyword - UpdateDuringArchery ; KWOT - Keyword - Skip Outfit Items ; FTHD - Male Face Texture Set: Head ; FTMO - Male Face Texture Set: Mouth ; FTEL - Male Face Texture Set: Eyes ; FTHF - Female Face Texture Set: Head ; FTMF - Female Face Texture Set: Mouth ; FTRF - Female Face Texture Set: Eyes ; IMID - ImageSpaceModifier for inventory menu. ; PTEM - Package template ; MMCL - Main Menu Cell ; DMWL - Default MovementType: Walk ; DMRN - Default MovementType: Run ; DMSW - Default MovementType: Swim ; DMFL - Default MovementType: Fly ; DMSN - Default MovementType: Sneak ; DMSP - Default MovementType: Sprint ; SPFK - Keyword - Special Furniture ; FFFP - Keyword - Furniture Forces 1st Person ; FFTP - Keyword - Furniture Forces 3rd Person ; AFNP - Keyword - Activator Furniture No Player ; TKGS - Telekinesis Grab Sound ; TKTS - Telekinesis Throw Sound ; WMWE - World Map Weather ; HMPC - Help Manual PC ; HMXB - Help Manual XBox ; TKAM - Keyword - Type Ammo ; TKAR - Keyword - Type Armor ; TKBK - Keyword - Type Book ; TKIG - Keyword - Type Ingredient ; TKKY - Keyword - Type Key ; TKMS - Keyword - Type Misc ; TKSG - Keyword - Type SoulGem ; TKWP - Keyword - Type Weapon ; TKPT - Keyword - Type Potion ; BENW - Base Weapon Enchantment ; BENA - Base Armor Enchantment ; BAPO - Base Potion ; BAPS - Base Poison ; DRAK - Keyword - Dragon ; MVBL - Keyword - Movable ; ABSE - Art Object - Absorb Effect ; WEML - Weapon Material List ; ARTL - Armor Material List ; DIEN - Keyword - Disallow Enchanting ; FTML - Favor travel marker location ; LKHO - Keyword - Hold Location ; CWOK - Keyword - Civil War Owner ; CWNE - Keyword - Civil War Neutral ; LRSO - LocRefType - Civil War Soldier ; KWDO - Keyword - ClearableLocation ; LRRD - LocRefType - Resource Destructible ; HCLL - FormList - Hair Color List ; CMPX - Complex Scene Object ; RUSG - Keyword - Reusable SoulGem ; ANML - Keyword - Animal ; DAED - Keyword - Daedra ; BEEP - Keyword - Robot ; NRNT - Keyword - Nirnroot ; FTGF - Fighters' Guild Faction ; MGGF - Mages' Guild Faction ; TVGF - Thieves' Guild Faction ; DBHF - Dark Brotherhood Faction ; JRLF - Jarl Faction ; AWWW - Bunny Faction ; PIVV - Player Is Vampire Variable ; PIWV - Player Is Werewolf Variable ; NMRD - Road Marker ; SAT1 - Keyword: Scale Actor To 1.0 ; VAMP - Keyword: Vampire ; FORG - Keyword: Forge ; COOK - Keyword: Cooking Pot ; SMLT - Keyword: Smelter ; TANN - Keyword: Tanning Rack ; HBLK - Help - Basic Lockpicking (PC) ; HBLX - Help - Basic Lockpicking (Console) ; HBFG - Help - Basic Forging ; HBCO - Help - Basic Cooking ; HBML - Help - Basic Smelting ; HBTA - Help - Basic Tanning ; HBOC - Help - Basic Object Creation ; HBEC - Help - Basic Enchanting ; HBSM - Help - Basic Smithing Weapon ; HBSA - Help - Basic Smithing Armor ; HBAL - Help - Basic Alchemy ; HBBR - Help - Barter ; HBLU - Help - Leveling up ; HBSK - Help - Skills Menu ; HBMM - Help - Map Menu ; HBJL - Help - Journal ; HBLH - Help - Low Health ; HBLM - Help - Low Magicka ; HBLS - Help - Low Stamina ; HBHJ - Help - Jail ; HBFT - Help - Teamate Favor ; HBWC - Help - Weapon Charge ; HBFS - Help - Favorites ; KHFL - Kinect Help FormList ; HBFM - Help - Flying Mount ; HBTL - Help - Target Lock ; HBAT - Help - Attack Target ; LSIS - Imagespace: Load screen ; WMDA - Keyword - Weapon Material Daedric ; WMDR - Keyword - Weapon Material Draugr ; WMDH - Keyword - Weapon Material DraugrHoned ; WMDW - Keyword - Weapon Material Dwarven ; WMEB - Keyword - Weapon Material Ebony ; WMEL - Keyword - Weapon Material Elven ; WMFA - Keyword - Weapon Material Falmer ; WMFH - Keyword - Weapon Material FalmerHoned ; WMGL - Keyword - Weapon Material Glass ; WMIM - Keyword - Weapon Material Imperial ; WMIR - Keyword - Weapon Material Iron ; WMOR - Keyword - Weapon Material Orcish ; WMST - Keyword - Weapon Material Steel ; WMWO - Keyword - Weapon Material Wood ; WTBA - Keyword - WeaponTypeBoundArrow ; AODA - Keyword - Armor Material Daedric ; AODP - Keyword - Armor Material Dragonplate ; AODS - Keyword - Armor Material Dragonscale ; AODB - Keyword - Armor Material Dragonbone ; AODW - Keyword - Armor Material Dwarven ; AOEB - Keyword - Armor Material Ebony ; AOEL - Keyword - Armor Material Elven ; AOES - Keyword - Armor Material ElvenSplinted ; AOFL - Keyword - Armor Material FullLeather ; AOGL - Keyword - Armor Material Glass ; AOHI - Keyword - Armor Material Hide ; AOIM - Keyword - Armor Material Imperial ; AOIH - Keyword - Armor Material ImperialHeavy ; AOIR - Keyword - Armor Material ImperialReinforced ; AOFE - Keyword - Armor Material Iron ; AOIB - Keyword - Armor Material IronBanded ; AOOR - Keyword - Armor Material Orcish ; AOSC - Keyword - Armor Material Scaled ; AOST - Keyword - Armor Material Steel ; AOSP - Keyword - Armor Material SteelPlate ; AOSK - Keyword - Armor Material Stormcloak ; AOSD - Keyword - Armor Material Studded ; GCK1 - Keyword - Generic Craftable Keyword 01 ; GCK2 - Keyword - Generic Craftable Keyword 02 ; GCK3 - Keyword - Generic Craftable Keyword 03 ; GCK4 - Keyword - Generic Craftable Keyword 04 ; GCK5 - Keyword - Generic Craftable Keyword 05 ; GCK6 - Keyword - Generic Craftable Keyword 06 ; GCK7 - Keyword - Generic Craftable Keyword 07 ; GCK8 - Keyword - Generic Craftable Keyword 08 ; GCK9 - Keyword - Generic Craftable Keyword 09 ; GCKX - Keyword - Generic Craftable Keyword 10 ; JWLR - Keyword - Jewelry ; KWCU - Keyword - Cuirass ; LMHP - Local Map Hide Plane ; SLDM - Snow LOD Material ; SLHD - Snow LOD Material (HD) ; ALDM - Ash LOD Material ; ALHD - Ash LOD Material (HD) ; DGFL - DialogueFollower Quest ; PTFR - PotentialFollower Faction ; AVWP - Werewolf Available Perks ; AVVP - Vampire Available Perks ; RIWR - Werewolf Race ; RIVR - Vampire Race ; RIVS - Vampire Spells ; DMXL - Dragon Mount No Land List ; PCMD - Player Can Mount Dragon Here List ; FMYS - Flying Mount - Allowed Spells ; FMNS - Flying Mount - Disallowed Spells ; MNT2 - Keyword - Mount ; AIVC - Verlet Cape ; FTNP - Furniture Test NPC ; COEX - Keyword - Conditional Explosion ; VFNC - Vampire Feed No Crime Faction ; KWSP - Skyrim - Worldspace ; ALBM - Keyword - Armor Material Light Bonemold ; ALCH - Keyword - Armor Material Light Chitin ; ALNC - Keyword - Armor Material Light Nordic ; ALSM - Keyword - Armor Material Light Stalhrim ; FMFF - Flying Mount - Fly Fast Worldspaces ; AHBM - Keyword - Armor Material Heavy Bonemold ; AHCH - Keyword - Armor Material Heavy Chitin ; AHNC - Keyword - Armor Material Heavy Nordic ; AHSM - Keyword - Armor Material Heavy Stalhrim ; WPNC - Keyword - Weapon Material Nordic ; WPSM - Keyword - Weapon Material Stalhrim