ScriptName defaultOnHitChangeAggression extends Actor {Default script that lives on an actor. On hit, actor's aggression is changed} import game import debug float property fAggression auto { By default this property is set to 2 (very aggressive). 0 - Unaggressive - will not initiate combat 1 - Aggressive - will attack enemies on sight 2 - Very Aggressive - Will attack enemies and neutrals on sight 3 - Frenzied - Will attack anyone else } bool doOnce = false keyword property linkKeyword auto {if this has a linkedRef with this keyword, we will activate it once when hit} auto State waiting Event onHit(objectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) self.SetActorValue("Aggression", fAggression) gotoState ("allDone") if DoOnce == false if (GetLinkedRef(linkKeyword) as objectReference) (getLinkedRef(linkKeyword) as objectReference).activate(self) DoOnce = TRUE endif endif endEvent endState State allDone ;do nothing endState