scriptName defaultOnLoadRemoveWeapons extends ObjectReference { Removes all weapons of the specified types from the current actor. A ton of properties here to allow removing all of the weapons that can emerge from a levelled list.} Import Game Import Debug Import Utility Weapon property WeaponToRemove1 Auto Weapon property WeaponToRemove2 Auto Weapon property WeaponToRemove3 Auto Weapon property WeaponToRemove4 Auto Weapon property WeaponToRemove5 Auto Weapon property WeaponToRemove6 Auto Weapon property WeaponToRemove7 Auto Weapon property WeaponToRemove8 Auto Weapon property WeaponToRemove9 Auto Weapon property WeaponToRemove10 Auto Weapon property WeaponToRemove11 Auto Weapon property WeaponToRemove12 Auto Weapon property WeaponToRemove13 Auto Weapon property WeaponToRemove14 Auto Weapon property WeaponToRemove15 Auto Weapon property WeaponToRemove16 Auto Weapon property WeaponToRemove17 Auto Weapon property WeaponToRemove18 Auto Weapon property WeaponToRemove19 Auto Weapon property WeaponToRemove20 Auto Weapon property WeaponToRemove21 Auto Weapon property WeaponToRemove22 Auto Weapon property WeaponToRemove23 Auto Weapon property WeaponToRemove24 Auto Weapon property WeaponToRemove25 Auto Weapon property WeaponToRemove26 Auto Weapon property WeaponToRemove27 Auto Weapon property WeaponToRemove28 Auto Weapon property WeaponToRemove29 Auto Weapon property WeaponToRemove30 Auto Event OnLoad() Self.RemoveItem(WeaponToRemove1, 1, True) Self.RemoveItem(WeaponToRemove2, 1, True) Self.RemoveItem(WeaponToRemove3, 1, True) Self.RemoveItem(WeaponToRemove4, 1, True) Self.RemoveItem(WeaponToRemove5, 1, True) Self.RemoveItem(WeaponToRemove6, 1, True) Self.RemoveItem(WeaponToRemove7, 1, True) Self.RemoveItem(WeaponToRemove8, 1, True) Self.RemoveItem(WeaponToRemove9, 1, True) Self.RemoveItem(WeaponToRemove10, 1, True) Self.RemoveItem(WeaponToRemove11, 1, True) Self.RemoveItem(WeaponToRemove12, 1, True) Self.RemoveItem(WeaponToRemove13, 1, True) Self.RemoveItem(WeaponToRemove14, 1, True) Self.RemoveItem(WeaponToRemove15, 1, True) Self.RemoveItem(WeaponToRemove16, 1, True) Self.RemoveItem(WeaponToRemove17, 1, True) Self.RemoveItem(WeaponToRemove18, 1, True) Self.RemoveItem(WeaponToRemove19, 1, True) Self.RemoveItem(WeaponToRemove20, 1, True) Self.RemoveItem(WeaponToRemove21, 1, True) Self.RemoveItem(WeaponToRemove22, 1, True) Self.RemoveItem(WeaponToRemove23, 1, True) Self.RemoveItem(WeaponToRemove24, 1, True) Self.RemoveItem(WeaponToRemove25, 1, True) EndEvent