scriptName defaultOpenLinkedRefTrigger extends ObjectReference { - Opens the linked ref (eg. a door) when the player enters the trigger. This action is only performed once. } Auto State PreActivation Event onTriggerEnter(objectReference triggerRef) if (triggerRef == (Game.GetForm(0x14) as Actor)) (GetLinkedRef() as ObjectReference).SetOpen(True) gotoState("PostActivation") endif endEvent EndState STATE PostActivation ;Do nothing EndState