scriptName DefaultRagdollAttachPointSCRIPT extends objectReference objectReference property RHand auto objectReference property LHand auto objectReference property RFoot auto objectReference property LFoot auto EVENT onLoad() forceAddRagdollToWorld() if RHand game.addHavokBallAndSocketConstraint(self,"NPC R Hand [RHnd]",RHand,"AttachDummy",0,0,16) endif if LHand game.addHavokBallAndSocketConstraint(self,"NPC L Hand [LHnd]",LHand,"AttachDummy",0,0,16) endif if RFoot game.addHavokBallAndSocketConstraint(self,"NPC R Foot [Rft ]",RFoot,"AttachDummy") endif if LFoot game.addHavokBallAndSocketConstraint(self,"NPC L Foot [Lft ]",LFoot,"AttachDummy") endif applyHavokImpulse(0,0,1,10) endEVENT