ScriptName defaultSealedDoor extends ObjectReference {Script for 'sealing' a door with a visual effect until the seal is removed by script.} EffectShader property DoorVFX Auto Event OnLoad() Self.BlockActivation(True) ; Debug.Trace("Sealed!") Utility.Wait(0.5) DoorVFX.Play(Self) EndEvent Function RemoveSeal() Self.BlockActivation(False) DoorVFX.Stop(Self) EndFunction