ScriptName defaultSetLinkAVvar extends objectReference {Default script that lives on a trigger. Once triggered, it sets an actor value (property) to a value (property)} import game import debug string property sActorVariable = "Variable01" auto {By default, this property is set to Variable01. Set which actor variable to set as a string} float property fActorVariable = 1.0 auto {By default this property is set to 1. Set what you want the actor variable to be changed to} objectReference property OnlyActor auto {By default, this property is set to the player} bool property doOnce auto {By default, this trigger fires only once} function ActivateNow(objectReference triggerRef) ObjectReference myLink = getLinkedRef() Actor myActor = myLink as actor myActor.SetActorValue(sActorVariable, fActorVariable) myActor.EvaluatePackage() if doOnce == true gotoState("allDone") endif endFunction auto State waiting Event onTriggerEnter(objectReference triggerRef) if !onlyActor && triggerRef == GetPlayer() activateNow(triggerRef) endif if onlyActor == triggerRef activateNow(triggerRef) endif endEvent endState State allDone ;do nothing endState