scriptName defaultSetStageOnDeathRefAlias extends referenceAlias {Set stage on specificed quest when this actor dies. Pre-Requistite stage optional} quest property myQST auto {quest to set stage upon} int property preReqStage = -1 auto {(Optional)Stage that must be set for this script to run. Default: NONE} int property StageToSet auto {Set this stage when the actor dies} auto STATE waiting EVENT onDeath(actor killer) ;USKP 2.0.5 - Added check to make sure quest is running if preReq is not -1. Best we can do here to reduce errors without breaking full functionality. if( preReqStage == -1 || ( (myQST.IsStageDone(preReqStage) == True) && myQST.IsRunning() ) ) myQST.SetCurrentStageID(stageToSet) gotoState("inactive") elseif preReqStage != -1 && myQST.IsStageDone(preReqStage) == FALSE ; debug.trace(self + " was killed before stage " + preReqStage + " of " + myQST + " was set") else ; debug.trace(self + " got defaultSetSTageonDeath script into a bad state!") endif endEVENT endSTATE STATE inactive endSTATE